Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 9594397" data-attributes="member: 4937"><p>Regardless of the merits of the conclusion, which I'm still pondering, I find this argument and example internally contradictory. Hit points are not an example of D&D being rules heavy or simulationist. Hit points are an example of D&D being rules light and abstract, which is why they often drive people nuts who want consistent process simulation in an RPG. And if D&D's hit points can't in fact map to anything vaguely realistic (which I would argue they can), then neither can any rules light abstraction and your whole argument about minimal abstract rules and perfect adjudication is undermined to the point that I can't see how it could stand. </p><p></p><p>I therefore don't think the hit point proves that consistency isn't necessarily great for realism, even though I can imagine consistency that isn't great for realism and do agree that they are not congruent.</p><p></p><p>I would also argue that a GM who could perfectly adjudicate the difficulty of any task (presumably "vaguely realistic") would be frequently unable to translate that adjudication into legal FATE fortunes, given the lack of granularity provided by the FATE fortune mechanic and how cumbersome it is. And of course, no such perfect GM exists especially when confronted with a challenge unexpectedly. (Rulings are often like comebacks - you often think of perfect one far after you've committed to one you regret.) I pointed this out earlier when I mentioned that FATE leaves you pretty ill equipped to run Camlann or Crecy with the PC's as role-players in the outcome of the battle, and it's precisely this lack of specific expertise in a subject even more so than whether you theoretically could do so within the system that I was thinking of. A system that doesn't specify how to run a minigame for a particular type of seen relies entirely on the judgment and expertise of the GM regarding that field of endeavor, and just hopes the GM is sufficiently good to handle such out of the box play. This later area seems to be something we both agree on.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9594397, member: 4937"] Regardless of the merits of the conclusion, which I'm still pondering, I find this argument and example internally contradictory. Hit points are not an example of D&D being rules heavy or simulationist. Hit points are an example of D&D being rules light and abstract, which is why they often drive people nuts who want consistent process simulation in an RPG. And if D&D's hit points can't in fact map to anything vaguely realistic (which I would argue they can), then neither can any rules light abstraction and your whole argument about minimal abstract rules and perfect adjudication is undermined to the point that I can't see how it could stand. I therefore don't think the hit point proves that consistency isn't necessarily great for realism, even though I can imagine consistency that isn't great for realism and do agree that they are not congruent. I would also argue that a GM who could perfectly adjudicate the difficulty of any task (presumably "vaguely realistic") would be frequently unable to translate that adjudication into legal FATE fortunes, given the lack of granularity provided by the FATE fortune mechanic and how cumbersome it is. And of course, no such perfect GM exists especially when confronted with a challenge unexpectedly. (Rulings are often like comebacks - you often think of perfect one far after you've committed to one you regret.) I pointed this out earlier when I mentioned that FATE leaves you pretty ill equipped to run Camlann or Crecy with the PC's as role-players in the outcome of the battle, and it's precisely this lack of specific expertise in a subject even more so than whether you theoretically could do so within the system that I was thinking of. A system that doesn't specify how to run a minigame for a particular type of seen relies entirely on the judgment and expertise of the GM regarding that field of endeavor, and just hopes the GM is sufficiently good to handle such out of the box play. This later area seems to be something we both agree on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
Top