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General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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<blockquote data-quote="R_J_K75" data-source="post: 9594517" data-attributes="member: 6921294"><p>From my RPG experience at the time, I think that 3E D&D is to blame for this shift. I'm not saying there weren't crunchy systems before this, but I didn't play them. I didn't see the shift in players pushing back on DM fiat until they were able to open 3.x book "x" and point to a rule that clearly defined how the situation should be handled. 5E gave a lot of power back to the DM to interpret the rules and make rulings as they see fit. Even though it's not as rules light as I'd prefer but I'd still consider 5E rules light. </p><p></p><p>I agree with your players to an extent. I suppose it depends on what you are playing. When I was a player in a 3.5 game one DM made rulings on the fly, changed rules and grossly misinterpreted them and was unwilling to budge or compromise. It got to the point where I never knew what to expect from game to game, combat to combat regardless of what the rules stated. He was trying to impose and force DM fiat into a game system that didn't really support it in most cases. It made the game very disjointed and unfun, so I eventually quit.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 9594517, member: 6921294"] From my RPG experience at the time, I think that 3E D&D is to blame for this shift. I'm not saying there weren't crunchy systems before this, but I didn't play them. I didn't see the shift in players pushing back on DM fiat until they were able to open 3.x book "x" and point to a rule that clearly defined how the situation should be handled. 5E gave a lot of power back to the DM to interpret the rules and make rulings as they see fit. Even though it's not as rules light as I'd prefer but I'd still consider 5E rules light. I agree with your players to an extent. I suppose it depends on what you are playing. When I was a player in a 3.5 game one DM made rulings on the fly, changed rules and grossly misinterpreted them and was unwilling to budge or compromise. It got to the point where I never knew what to expect from game to game, combat to combat regardless of what the rules stated. He was trying to impose and force DM fiat into a game system that didn't really support it in most cases. It made the game very disjointed and unfun, so I eventually quit. [/QUOTE]
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