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General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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<blockquote data-quote="bloodtide" data-source="post: 9596516" data-attributes="member: 6684958"><p>I'm not sure rules matter for consistency. But what is consistency? I guess everyone is using the "everything exactly the same" definition. But to apply that to something like an RPG? </p><p></p><p>A "consistent" game would just be one that is just a repeat of the same thing: it has to be to be "consistent".</p><p></p><p>And, yes, it is popular is Rules Heavy games. The GM has to use only the rules and put a challenge in the way of the characters. Though a rules heavy challenge is just a DC. And worse it is a generic thing. Such a game can just drop all the fluff and just say "you encounter a DC 20, roll to get past it". Sure the DM can add meaningless fluff, but it never changes or effects the DC.</p><p></p><p>But a Light Rule game is never the same or even close. As there are no rules, anything can happen. This allows for more freedom then Rules Heavy games. You will see less "consistency" as anything can happen in the Light Rules game, not just the next same DC again.</p><p></p><p>There is a big exception here, though and it's not about how many rules the game has : It is creativity. </p><p></p><p>The By-The-Book game will only use official things listed in the book. Many players love this as they can know everything in the book and know everything in the game. This gives that very consistent feel. As soon as the DM says anything, the player can nod and say "ah, from page 11".</p><p></p><p>The Anything Goes game...well, anything goes. The GM makes up new rules or anything else on a whim. The player will always be clueless. </p><p></p><p>And both heavy and light rules can be by-the-book or anything goes.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9596516, member: 6684958"] I'm not sure rules matter for consistency. But what is consistency? I guess everyone is using the "everything exactly the same" definition. But to apply that to something like an RPG? A "consistent" game would just be one that is just a repeat of the same thing: it has to be to be "consistent". And, yes, it is popular is Rules Heavy games. The GM has to use only the rules and put a challenge in the way of the characters. Though a rules heavy challenge is just a DC. And worse it is a generic thing. Such a game can just drop all the fluff and just say "you encounter a DC 20, roll to get past it". Sure the DM can add meaningless fluff, but it never changes or effects the DC. But a Light Rule game is never the same or even close. As there are no rules, anything can happen. This allows for more freedom then Rules Heavy games. You will see less "consistency" as anything can happen in the Light Rules game, not just the next same DC again. There is a big exception here, though and it's not about how many rules the game has : It is creativity. The By-The-Book game will only use official things listed in the book. Many players love this as they can know everything in the book and know everything in the game. This gives that very consistent feel. As soon as the DM says anything, the player can nod and say "ah, from page 11". The Anything Goes game...well, anything goes. The GM makes up new rules or anything else on a whim. The player will always be clueless. And both heavy and light rules can be by-the-book or anything goes. [/QUOTE]
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