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General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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<blockquote data-quote="Celebrim" data-source="post: 9597124" data-attributes="member: 4937"><p>I don't think you watched the video. The first time or at least novice player is Wil Wheaton and he spends most of the session frustrated by his lack of spotlight and struggling and failing to hide in his facial features his confusion and frustration. The Trad experience he's having is akin to a player in 3.5e D&D who decided to make a conventional fighter, only to watch combat be dominated by highly optimized CoDzilla's and arcane shapechangers.</p><p></p><p></p><p></p><p>That's a strange question and I'm also not sure what you are trying to say. First of all, big moments and spotlight aren't universal goals and I never claimed that, but they are very common goals to a number of important aesthetics of play, and the sorts of aesthetics of play that seek those moments out even if they aren't the player's primary goal of play are still usually important secondary goals of play. And secondly, because well they just don't. Playing your character "faithfully" and without a mind toward achieving "success" isn't likely to earn you a shining moment of awesome and certainly is very unlikely in a system that judges degree of success by how much narrative control a character has. Whatever in the system determines your character's degree of success, whether the bias of the GM in so much as he likes your style and goals or you as a player, or whether the attributes of the character and how much force the character can assert over the narrative via repeated rules driven success to a large extent is the determining factor in how likely you are to get big shining moments of awesome where the spotlight is on your character and you are receiving the social kudos and approval. There isn't any rule that if you slog away be hardworking and faithfully playing your character that the dice will eventually reward you, or that you'll eventually come out on top in some scenes in comparison to that player with real charisma and stage presence and system mastery and a highly optimized character.</p><p></p><p></p><p></p><p>Again, watch Wil Wheaton sit down with the games designers and players with more system mastery, and more importantly more "rizz", and see how that works out. I've participated in worse Con games than that one, but they weren't committed to film. </p><p></p><p></p><p></p><p>No, it's just not a take that validates your own biases and preferences.</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Celebrim, post: 9597124, member: 4937"] I don't think you watched the video. The first time or at least novice player is Wil Wheaton and he spends most of the session frustrated by his lack of spotlight and struggling and failing to hide in his facial features his confusion and frustration. The Trad experience he's having is akin to a player in 3.5e D&D who decided to make a conventional fighter, only to watch combat be dominated by highly optimized CoDzilla's and arcane shapechangers. That's a strange question and I'm also not sure what you are trying to say. First of all, big moments and spotlight aren't universal goals and I never claimed that, but they are very common goals to a number of important aesthetics of play, and the sorts of aesthetics of play that seek those moments out even if they aren't the player's primary goal of play are still usually important secondary goals of play. And secondly, because well they just don't. Playing your character "faithfully" and without a mind toward achieving "success" isn't likely to earn you a shining moment of awesome and certainly is very unlikely in a system that judges degree of success by how much narrative control a character has. Whatever in the system determines your character's degree of success, whether the bias of the GM in so much as he likes your style and goals or you as a player, or whether the attributes of the character and how much force the character can assert over the narrative via repeated rules driven success to a large extent is the determining factor in how likely you are to get big shining moments of awesome where the spotlight is on your character and you are receiving the social kudos and approval. There isn't any rule that if you slog away be hardworking and faithfully playing your character that the dice will eventually reward you, or that you'll eventually come out on top in some scenes in comparison to that player with real charisma and stage presence and system mastery and a highly optimized character. Again, watch Wil Wheaton sit down with the games designers and players with more system mastery, and more importantly more "rizz", and see how that works out. I've participated in worse Con games than that one, but they weren't committed to film. No, it's just not a take that validates your own biases and preferences.[/quote] [/QUOTE]
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