Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thomas Shey" data-source="post: 9597807" data-attributes="member: 7026617"><p>I think you need to make a distinction when talking about "light" games between what PbtA games are doing, and what a lot of lightweight games that focus on "rulings not rules" are doing.</p><p></p><p>(Small caveat up front; I'm going to use the term "PbtA" somewhat generally, but because its a popular basic design paradigm there are a lot of games called PbtA out there, some of which have drifted considerably from the things I'm about to say; my specific model for this since I read it recently is Monster of the Week, but it should apply to at least <em>most</em> PbtA games).</p><p></p><p>The thing with PbtA is that while its <em>relatively</em> light, the <em>mechanical </em>portions of the game are also very sharp edged, and I'd even say, rigid. What I mean by that is, mechanically speaking, everything that's resolved is done by a set of finite Moves. There might be cases where the choice of Move at either the player or GM end is controversial, there's never going to be a case when (if run as intended) a brand new move or resolution method drops down on players. That sort of thing is just outside of the normal set of expectations for PbtA gaming, and even odd choices of Move should be uncommon.</p><p></p><p>This is very much not true intrinsically in RNR gaming, where the GM's ability to simply decide how something goes is not only permitted, its lauded. So even if both a PbtA game and a game with a RNR ethos of of similar degrees of mechanical complexity, the ability for a player to reasonably plan their actions can be vastly different.</p><p></p><p>(Note I am not a big fan of either approach for various reasons, but the difference seems pretty stark).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9597807, member: 7026617"] I think you need to make a distinction when talking about "light" games between what PbtA games are doing, and what a lot of lightweight games that focus on "rulings not rules" are doing. (Small caveat up front; I'm going to use the term "PbtA" somewhat generally, but because its a popular basic design paradigm there are a lot of games called PbtA out there, some of which have drifted considerably from the things I'm about to say; my specific model for this since I read it recently is Monster of the Week, but it should apply to at least [I]most[/I] PbtA games). The thing with PbtA is that while its [I]relatively[/I] light, the [I]mechanical [/I]portions of the game are also very sharp edged, and I'd even say, rigid. What I mean by that is, mechanically speaking, everything that's resolved is done by a set of finite Moves. There might be cases where the choice of Move at either the player or GM end is controversial, there's never going to be a case when (if run as intended) a brand new move or resolution method drops down on players. That sort of thing is just outside of the normal set of expectations for PbtA gaming, and even odd choices of Move should be uncommon. This is very much not true intrinsically in RNR gaming, where the GM's ability to simply decide how something goes is not only permitted, its lauded. So even if both a PbtA game and a game with a RNR ethos of of similar degrees of mechanical complexity, the ability for a player to reasonably plan their actions can be vastly different. (Note I am not a big fan of either approach for various reasons, but the difference seems pretty stark). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
Top