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General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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<blockquote data-quote="pemerton" data-source="post: 9597916" data-attributes="member: 42582"><p>I dunno - it seems to me that I could just as equally make this diagnosis about <em>treasure</em> in classic D&D: it is generally encountered/obtained as a group resource (the party defeats some NPCs, or explores a room, and finds some treasure), but then has to be divided up and used individually (I'm thinking especially of magic items here), and that can work out poorly at some tables (eg there is resentment at who gets what for their PC; or everyone agrees that the mage should get the wand, but then subsequently the mage player doesn't use the wand very cleverly, to the detriment of the whole party).</p><p></p><p>Any game with group dynamics, or that requires groups to make decisions that ramify out through individual decisions that then feed back into the group experience, could raise the issue you describe here.</p><p></p><p>It seesm to me that <em>if the game makes clear that it is a group game</em> - which really just about any RPG does by labelling itself a RPG - then it has given the relevant "warning".</p></blockquote><p></p>
[QUOTE="pemerton, post: 9597916, member: 42582"] I dunno - it seems to me that I could just as equally make this diagnosis about [I]treasure[/I] in classic D&D: it is generally encountered/obtained as a group resource (the party defeats some NPCs, or explores a room, and finds some treasure), but then has to be divided up and used individually (I'm thinking especially of magic items here), and that can work out poorly at some tables (eg there is resentment at who gets what for their PC; or everyone agrees that the mage should get the wand, but then subsequently the mage player doesn't use the wand very cleverly, to the detriment of the whole party). Any game with group dynamics, or that requires groups to make decisions that ramify out through individual decisions that then feed back into the group experience, could raise the issue you describe here. It seesm to me that [I]if the game makes clear that it is a group game[/I] - which really just about any RPG does by labelling itself a RPG - then it has given the relevant "warning". [/QUOTE]
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