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General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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<blockquote data-quote="Faolyn" data-source="post: 9598190" data-attributes="member: 6915329"><p>Except that's the case in basically any game where there's multiple choices to be made as you progress. And not just point-based games--how often have we heard about "feat traps" for D&D and Pathfinder? Or even "subclass traps" and "class traps"? I had a player who got very upset when her 5e beastmaster ranger with giant badger buddy wasn't working the way she wanted it to. Literally the only way to avoid this is to play the OSR-iest of OSR games where you get nothing but hit points when you level up. </p><p></p><p>Also, "better character" is highly subjective. Is it <em>purely </em>the math, and one character doing more damage or having the best race/class/archetype/feat/whatever combo? That depends heavily on the game--and while (as I said) I haven't played a Storypath game, from what I've read of Curseborn, having the most "mathematically perfect" character is very much not that game's point.</p><p></p><p></p><p>But again, that's entirely on the players. The beastmaster I talked about wasn't angry or jealous of any of the other players who did more damage (she was probably angry at her <em>dice</em>, though). Your players need to use their words and be mature about it.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9598190, member: 6915329"] Except that's the case in basically any game where there's multiple choices to be made as you progress. And not just point-based games--how often have we heard about "feat traps" for D&D and Pathfinder? Or even "subclass traps" and "class traps"? I had a player who got very upset when her 5e beastmaster ranger with giant badger buddy wasn't working the way she wanted it to. Literally the only way to avoid this is to play the OSR-iest of OSR games where you get nothing but hit points when you level up. Also, "better character" is highly subjective. Is it [I]purely [/I]the math, and one character doing more damage or having the best race/class/archetype/feat/whatever combo? That depends heavily on the game--and while (as I said) I haven't played a Storypath game, from what I've read of Curseborn, having the most "mathematically perfect" character is very much not that game's point. But again, that's entirely on the players. The beastmaster I talked about wasn't angry or jealous of any of the other players who did more damage (she was probably angry at her [I]dice[/I], though). Your players need to use their words and be mature about it. [/QUOTE]
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