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General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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<blockquote data-quote="bloodtide" data-source="post: 9598192" data-attributes="member: 6684958"><p>So to have consistency in a game, you have to repeat the same things over and over again. As soon as you do anything different, the 'game' won't be consistent</p><p></p><p>In every game the DM has to have the same 20 foot chasm transplanted to wherever the character is now, so the character can jump over it again.</p><p></p><p>Because if the next 20 foot chasm is in the Frozenfar, covered with Ice and high winds. The player should not expect the consistency of just "oh my character jumps over it...again". Though it is clearly a more difficult jump to anyone with common sense, and yet many players will refuse to see it.</p><p></p><p>So many players get stuck in this : Their character opens say ten doors in some ruins. For some reason the player now thinks the character can open every door in "some ruins" or worse, everywhere. So two more adventures on, the character is again in some ruins. But "suddenly" the character can't open the doors. The player then gets all mad as the game has no "consistency".</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9598192, member: 6684958"] So to have consistency in a game, you have to repeat the same things over and over again. As soon as you do anything different, the 'game' won't be consistent In every game the DM has to have the same 20 foot chasm transplanted to wherever the character is now, so the character can jump over it again. Because if the next 20 foot chasm is in the Frozenfar, covered with Ice and high winds. The player should not expect the consistency of just "oh my character jumps over it...again". Though it is clearly a more difficult jump to anyone with common sense, and yet many players will refuse to see it. So many players get stuck in this : Their character opens say ten doors in some ruins. For some reason the player now thinks the character can open every door in "some ruins" or worse, everywhere. So two more adventures on, the character is again in some ruins. But "suddenly" the character can't open the doors. The player then gets all mad as the game has no "consistency". [/QUOTE]
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Different philosophies concerning Rules Heavy and Rule Light RPGs.
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