Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Faolyn" data-source="post: 9598234" data-attributes="member: 6915329"><p>So here's the next question: How do you know that the "individual design" of other games aren't present in D&D (or whatever), but you're so <em>used </em>to D&D (or whatever other system you consider to be good) that it no longer bothers you? I already addressed the problem with trap feats/archetypes/classes, and that's a big one--but you're probably used to them. You know what to take and what to avoid. You've seen dozens of threads or videos showing you workarounds. You know how the math works in D&D.</p><p></p><p>My group rotates GMs, and we just got to a stopping point in Masks (a PbtA game, if you didn't know) and last week just started up D&D again. And some of the issues I have with D&D came and smacked me in the face. Did I screw up when I multiclassed to Fighter? Should I take <em>another </em>level in Fighter next time they level up, or should I wait until after I get their next Rogue archetype ability? Did I screw up when I took a feat instead of upping stats? My character really need higher Int and Cha for class/archetype reasons, but Piercer is so good for damage as a duelist. My character and another PC (a monk) are both Dex-based with equal scores. Am I keeping up? Am I contributing as much as I can? Is that player stepping on my niche because their background or archetype or whatever gave them thieves' tools and they're better at them than I am? </p><p></p><p>Whereas for my Masks character, my biggest question is, which move should I take at my next advancement that would best explore the idea that she's losing control over her powers and turning monstrous? </p><p></p><p>I've been playing D&D since 2e, and am definitely used to it, but taking a break from the game to play and run other systems helped to really put the game in perspective.</p><p></p><p></p><p>I really do think it's because you're used to D&D. </p><p></p><p>But at any rate, this is 100% a player issue and 0% a system issue. If you have a player who gets angry because their build isn't as good as it could have been, or isn't as good as someone else's, then they would also get angry for any other reason, regardless of system.</p><p></p><p></p><p><em>I</em> think the biggest problem with WoD games is that they're clearly <em>meant </em>to be fiction-first games but were created during the mechanics-first era, and now they're locked in because people will be annoyed if they decide to start putting out WoD books using a system that's more like Fate or PbtA.</p><p></p><p>But considering that literal decades have passed since it came out, I think they're pretty aware of what "impact" they have on tables. It's kind of silly to think they're oblivious. I think the problem is that you're trying to create a "perfect" character--whatever you're defining perfect as--in a game where your flaws and weaknesses are important.</p><p></p><p></p><p>There's a huge spectrum of games, with "tactical combat-focused" on one end and "completely non-violent social drama" on the other, and thousands of points between those two. There's probably other axial dimensions as well. You, or certain people at your table, are specced for games (if you'll pardon the phrase) at one point on those axes. If you play a game on a completely different part of those axes, it's not the game's fault if you bounce off it. </p><p></p><p></p><p>Maybe it's not common. Maybe I'm just really lucky with my table. But is that a good reason to dismiss the idea? If <em>you </em>see that Bob is having problems with something, take him aside and ask him to confide in you. If you see that the table is having problems with something, start a discussion about it. Be the change, yadda yadda.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9598234, member: 6915329"] So here's the next question: How do you know that the "individual design" of other games aren't present in D&D (or whatever), but you're so [I]used [/I]to D&D (or whatever other system you consider to be good) that it no longer bothers you? I already addressed the problem with trap feats/archetypes/classes, and that's a big one--but you're probably used to them. You know what to take and what to avoid. You've seen dozens of threads or videos showing you workarounds. You know how the math works in D&D. My group rotates GMs, and we just got to a stopping point in Masks (a PbtA game, if you didn't know) and last week just started up D&D again. And some of the issues I have with D&D came and smacked me in the face. Did I screw up when I multiclassed to Fighter? Should I take [I]another [/I]level in Fighter next time they level up, or should I wait until after I get their next Rogue archetype ability? Did I screw up when I took a feat instead of upping stats? My character really need higher Int and Cha for class/archetype reasons, but Piercer is so good for damage as a duelist. My character and another PC (a monk) are both Dex-based with equal scores. Am I keeping up? Am I contributing as much as I can? Is that player stepping on my niche because their background or archetype or whatever gave them thieves' tools and they're better at them than I am? Whereas for my Masks character, my biggest question is, which move should I take at my next advancement that would best explore the idea that she's losing control over her powers and turning monstrous? I've been playing D&D since 2e, and am definitely used to it, but taking a break from the game to play and run other systems helped to really put the game in perspective. I really do think it's because you're used to D&D. But at any rate, this is 100% a player issue and 0% a system issue. If you have a player who gets angry because their build isn't as good as it could have been, or isn't as good as someone else's, then they would also get angry for any other reason, regardless of system. [I]I[/I] think the biggest problem with WoD games is that they're clearly [I]meant [/I]to be fiction-first games but were created during the mechanics-first era, and now they're locked in because people will be annoyed if they decide to start putting out WoD books using a system that's more like Fate or PbtA. But considering that literal decades have passed since it came out, I think they're pretty aware of what "impact" they have on tables. It's kind of silly to think they're oblivious. I think the problem is that you're trying to create a "perfect" character--whatever you're defining perfect as--in a game where your flaws and weaknesses are important. There's a huge spectrum of games, with "tactical combat-focused" on one end and "completely non-violent social drama" on the other, and thousands of points between those two. There's probably other axial dimensions as well. You, or certain people at your table, are specced for games (if you'll pardon the phrase) at one point on those axes. If you play a game on a completely different part of those axes, it's not the game's fault if you bounce off it. Maybe it's not common. Maybe I'm just really lucky with my table. But is that a good reason to dismiss the idea? If [I]you [/I]see that Bob is having problems with something, take him aside and ask him to confide in you. If you see that the table is having problems with something, start a discussion about it. Be the change, yadda yadda. [I][/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
Top