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General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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<blockquote data-quote="Thomas Shey" data-source="post: 9598283" data-attributes="member: 7026617"><p>I'm extremely aware of warts in systems I've used regularly. Its not a mystery to me, nor something I'll just shrug about. Either they're things people know to work around or I've house ruled them (which, in fact, I did with the build/advance bug in Aberrant many years ago).</p><p></p><p>But you know what? That doesn't make those areas any less of a problem just because I've already addressed them.</p><p></p><p></p><p></p><p>Again, if you're waiting for me to compliment heavy exception based design, you're going to be waiting for a while.</p><p></p><p></p><p></p><p></p><p>Given I haven't played or run D&D proper in 25 years, and haven't run a derivative until my current 13th Age game in the same time, that seems--unlikely. If you want to suggest its about my familiarity with trad games in general, it might be the base of an argument.</p><p></p><p></p><p>Not my experience.</p><p></p><p></p><p></p><p>Storypath actually leans considerably more into narrative conceits. Probably closer to Fate than PbtA, but its definitely farther along than any trad game I'm familiar with.</p><p></p><p></p><p></p><p>This is a sufficient misreading of my statements, I don't even know what to do with it.</p><p></p><p></p><p></p><p>You do realize my objections would apply to games with no combat at all, right?</p><p></p><p></p><p></p><p>Since I've seen plenty of the contrary either directly or by discussion over the years? To me, yes.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9598283, member: 7026617"] I'm extremely aware of warts in systems I've used regularly. Its not a mystery to me, nor something I'll just shrug about. Either they're things people know to work around or I've house ruled them (which, in fact, I did with the build/advance bug in Aberrant many years ago). But you know what? That doesn't make those areas any less of a problem just because I've already addressed them. Again, if you're waiting for me to compliment heavy exception based design, you're going to be waiting for a while. Given I haven't played or run D&D proper in 25 years, and haven't run a derivative until my current 13th Age game in the same time, that seems--unlikely. If you want to suggest its about my familiarity with trad games in general, it might be the base of an argument. Not my experience. Storypath actually leans considerably more into narrative conceits. Probably closer to Fate than PbtA, but its definitely farther along than any trad game I'm familiar with. This is a sufficient misreading of my statements, I don't even know what to do with it. You do realize my objections would apply to games with no combat at all, right? Since I've seen plenty of the contrary either directly or by discussion over the years? To me, yes. [/QUOTE]
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