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General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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<blockquote data-quote="Faolyn" data-source="post: 9598333" data-attributes="member: 6915329"><p>Not really. One wrong choice can seriously mess up your character, even if it all "costs" the same.</p><p></p><p></p><p>So your complaint is with practically every point-based system then, because they <em>all </em>have issues like that, or with any system where you have specialists vs. generalists. </p><p></p><p>But you still haven't shown that this is a problem that plagues a majority of people who play this game. I sometimes go to the Onyx Path subreddit and I see very few people complaining about the advancement system. A few, but not as many as you're implying.</p><p></p><p>(Also, this doesn't have anything to do with rules heavy vs. rules light.)</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9598333, member: 6915329"] Not really. One wrong choice can seriously mess up your character, even if it all "costs" the same. So your complaint is with practically every point-based system then, because they [I]all [/I]have issues like that, or with any system where you have specialists vs. generalists. But you still haven't shown that this is a problem that plagues a majority of people who play this game. I sometimes go to the Onyx Path subreddit and I see very few people complaining about the advancement system. A few, but not as many as you're implying. (Also, this doesn't have anything to do with rules heavy vs. rules light.) [/QUOTE]
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