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General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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<blockquote data-quote="bloodtide" data-source="post: 9599050" data-attributes="member: 6684958"><p>I see this as the real issue. How open the GM is to telling the players things in the game. Even more so things the characters would never have any way of knowing, but the best buddy GM just tells them anyway.</p><p></p><p></p><p>This goes back to how much the GM tells the players about each detail.</p><p></p><p>When the GM just says "the skeleton in the next room is immune to fire, best buddy players" and the players just nod "thanks buddy GM, we will attack it with cold instead!"</p><p></p><p>Though in other games, the DM does not give out such information to the players just to be buddies. The players have some ways to discover things in character, but otherwise they can only learn that skeleton is immune to fire by encountering it and attempting to use fire to combat it.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9599050, member: 6684958"] I see this as the real issue. How open the GM is to telling the players things in the game. Even more so things the characters would never have any way of knowing, but the best buddy GM just tells them anyway. This goes back to how much the GM tells the players about each detail. When the GM just says "the skeleton in the next room is immune to fire, best buddy players" and the players just nod "thanks buddy GM, we will attack it with cold instead!" Though in other games, the DM does not give out such information to the players just to be buddies. The players have some ways to discover things in character, but otherwise they can only learn that skeleton is immune to fire by encountering it and attempting to use fire to combat it. [/QUOTE]
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Different philosophies concerning Rules Heavy and Rule Light RPGs.
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