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General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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<blockquote data-quote="Bill Zebub" data-source="post: 9599195" data-attributes="member: 7031982"><p>So often discussions about game design turn into stories about what other people <em>might</em> do, and how to prevent it with rules. I don't understand this mindset. I always try to focus on how I want to play games. If other people want to play in ways that don't suit me, I don't play with them. </p><p></p><p>The purpose of game rules (in any game, not just RPGs) is to constrain possible actions in ways that lead to interesting, meaningful choices. Not to constrain people with different preferences into playing with our own preferences. That's what choosing your friends (or at least who you game with) is for.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 9599195, member: 7031982"] So often discussions about game design turn into stories about what other people [I]might[/I] do, and how to prevent it with rules. I don't understand this mindset. I always try to focus on how I want to play games. If other people want to play in ways that don't suit me, I don't play with them. The purpose of game rules (in any game, not just RPGs) is to constrain possible actions in ways that lead to interesting, meaningful choices. Not to constrain people with different preferences into playing with our own preferences. That's what choosing your friends (or at least who you game with) is for. [/QUOTE]
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Different philosophies concerning Rules Heavy and Rule Light RPGs.
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