Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gban007" data-source="post: 9599539" data-attributes="member: 56488"><p>I think consistency is quite a key part of many RPGs, including DnD.</p><p>Such that rolling weapon dice is consistent for a given character and weapon. That fireball will do certain d6 per level each time and in a set radius without metamagic or the like.</p><p>I think most players would expect a certain level of consistency. I think dragonlance draconians are a good example of this. If a Bozak draconian dies by turning to stone, it is fair that players would expect that every Bozak draconian killed will turn to stone. If they meet a draconian that looks different, then they could expect it may die differently. This doesn't require the DM to tell them how it will die, just that it looks different (and all the draconian types do look quite different) to telegraph that things may go differently.</p><p>this is based on my dming in a general neutral arbiter type fashion, and playing with DMs who also DM in such a fashion, presenting challenges etc but running it consistently so players can enjoy the evolving story and being able to plan on basis of consistency. </p><p>Other approach is more adversarial, where a DM may decide that because the players are switching to ranged weapons to avoid a weapon being stuck for a minute, they will suddenly make the Bozak draconian explode with a 60 foot radius of effect. As a player, I would be aggravated by such a situation, and as a DM would expect my players to be aggravated as well. If you have a group though where everyone is on board that such things may change to heighten risks /tension or the like, more power to you, but if you have players getting upset, they may have quite different expectations.</p><p>I had one DM once who happily threw out the established 'rules' of the world driving to a TPK as the characters simply didn't have abilities to effectively combat the foe, as well as the DM making sure escape was impossible by any means. None of us players returned to playing under that DM resulting from that, and I don't think that makes us bad players. If he finds the right group of people happy to throw characters at foes to see who wins in differing adversarial situations, then he'd be a great DM, but he won't a good DM for our group, and certainly wasn't upfront about how he was going to run it.</p></blockquote><p></p>
[QUOTE="gban007, post: 9599539, member: 56488"] I think consistency is quite a key part of many RPGs, including DnD. Such that rolling weapon dice is consistent for a given character and weapon. That fireball will do certain d6 per level each time and in a set radius without metamagic or the like. I think most players would expect a certain level of consistency. I think dragonlance draconians are a good example of this. If a Bozak draconian dies by turning to stone, it is fair that players would expect that every Bozak draconian killed will turn to stone. If they meet a draconian that looks different, then they could expect it may die differently. This doesn't require the DM to tell them how it will die, just that it looks different (and all the draconian types do look quite different) to telegraph that things may go differently. this is based on my dming in a general neutral arbiter type fashion, and playing with DMs who also DM in such a fashion, presenting challenges etc but running it consistently so players can enjoy the evolving story and being able to plan on basis of consistency. Other approach is more adversarial, where a DM may decide that because the players are switching to ranged weapons to avoid a weapon being stuck for a minute, they will suddenly make the Bozak draconian explode with a 60 foot radius of effect. As a player, I would be aggravated by such a situation, and as a DM would expect my players to be aggravated as well. If you have a group though where everyone is on board that such things may change to heighten risks /tension or the like, more power to you, but if you have players getting upset, they may have quite different expectations. I had one DM once who happily threw out the established 'rules' of the world driving to a TPK as the characters simply didn't have abilities to effectively combat the foe, as well as the DM making sure escape was impossible by any means. None of us players returned to playing under that DM resulting from that, and I don't think that makes us bad players. If he finds the right group of people happy to throw characters at foes to see who wins in differing adversarial situations, then he'd be a great DM, but he won't a good DM for our group, and certainly wasn't upfront about how he was going to run it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
Top