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General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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<blockquote data-quote="pemerton" data-source="post: 9602317" data-attributes="member: 42582"><p>No one says that the to-hit rules in D&D involve a GM getting to tell a player whether or not they can defeat a foe in combat.</p><p></p><p>Or that the rules for walls, doors and corridors in classic D&D involve a GM getting to tell a player where they can move their PC.</p><p></p><p><em>The rules of the game</em> requiring a roll under certain conditions, or placing a hard bar on things under certain conditions, is not the same thing as <em>the GM</em> having a power or discretion in respect of player action declarations.</p><p></p><p>I don't really see it. GURPS and HERO have personality disadvantages as a component of PC build. These are chosen by the player, as part of how they choose to give effect to their PC idea, and how they want to mechanically optimise their build.</p><p></p><p>That isn't very much like the GM telling the player that they can't choose to play an Elf if they don't agree to follow the GM's idea of how the character should be played.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9602317, member: 42582"] No one says that the to-hit rules in D&D involve a GM getting to tell a player whether or not they can defeat a foe in combat. Or that the rules for walls, doors and corridors in classic D&D involve a GM getting to tell a player where they can move their PC. [I]The rules of the game[/I] requiring a roll under certain conditions, or placing a hard bar on things under certain conditions, is not the same thing as [I]the GM[/I] having a power or discretion in respect of player action declarations. I don't really see it. GURPS and HERO have personality disadvantages as a component of PC build. These are chosen by the player, as part of how they choose to give effect to their PC idea, and how they want to mechanically optimise their build. That isn't very much like the GM telling the player that they can't choose to play an Elf if they don't agree to follow the GM's idea of how the character should be played. [/QUOTE]
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