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General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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<blockquote data-quote="Emerikol" data-source="post: 9611989" data-attributes="member: 6698278"><p>Absolutely. If you do happen to roll that one monster on the random table that can avoid the alarm. I think if dealing with "jaded" players you build trust for a bit. If nothing happens, or the alarm just works enough times, you shouldn't be suspicious if it goes the other way on a rare occasion. I think unfair DMs, those who just make the bad thing happen to suit their agenda, are why so many are jaded.</p><p></p><p></p><p>What is funny is that just as many GMs are secret player helpers as there are secret monster helpers. So rolling in the open gets rid of both to a degree. Some things can't be rolled in the open but when you can its best I agree.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 9611989, member: 6698278"] Absolutely. If you do happen to roll that one monster on the random table that can avoid the alarm. I think if dealing with "jaded" players you build trust for a bit. If nothing happens, or the alarm just works enough times, you shouldn't be suspicious if it goes the other way on a rare occasion. I think unfair DMs, those who just make the bad thing happen to suit their agenda, are why so many are jaded. What is funny is that just as many GMs are secret player helpers as there are secret monster helpers. So rolling in the open gets rid of both to a degree. Some things can't be rolled in the open but when you can its best I agree. [/QUOTE]
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