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General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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<blockquote data-quote="Thomas Shey" data-source="post: 9612282" data-attributes="member: 7026617"><p>Absolutely. Its a thing that always complicates trying to judge if this is going on, though: have you hit a GM who is cooking the books (entirely possibly for what they think is good purposes after all, though whether all their players feel the same is another question), a bad set of coincidences, or an overly sensitive radar on your part from past bad experiences? There's no certainty.</p><p></p><p></p><p></p><p>I'm not actually sold cooking the dice to favor people is immensely better than doing it against them in some cases. As a player, if I'm going to have issues with how the dice go, I'd rather either use a system that doesn't have that happen as often, or one that has mechanical processes (metacurrancy, say) to mitigate.</p><p></p><p>And yeah, some information access rolls seem to lose something if rolled in the open (some people don't care or have good enough firewalling that it doesn't apply, but I don't think those are typical). But for things like combat rolls and the like, I've concluded its all to the good.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9612282, member: 7026617"] Absolutely. Its a thing that always complicates trying to judge if this is going on, though: have you hit a GM who is cooking the books (entirely possibly for what they think is good purposes after all, though whether all their players feel the same is another question), a bad set of coincidences, or an overly sensitive radar on your part from past bad experiences? There's no certainty. I'm not actually sold cooking the dice to favor people is immensely better than doing it against them in some cases. As a player, if I'm going to have issues with how the dice go, I'd rather either use a system that doesn't have that happen as often, or one that has mechanical processes (metacurrancy, say) to mitigate. And yeah, some information access rolls seem to lose something if rolled in the open (some people don't care or have good enough firewalling that it doesn't apply, but I don't think those are typical). But for things like combat rolls and the like, I've concluded its all to the good. [/QUOTE]
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