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General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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<blockquote data-quote="Bedrockgames" data-source="post: 9616402" data-attributes="member: 85555"><p>This just isn't my experience. I find both theater of the mind and hidden numbers to be very immersive. That doesn't mean not is a perfect simulation of reality, but it creates a strong feeling of immersion for me. This is just preference of course. Not everyone shares it. </p><p></p><p></p><p>Yeah it isn't reality. But your imagination fills in the blanks, which impacts immersion. And this is why things like Q&A are important. I would add though that GMs get much better at giving essential info with the least amount of words to players the more they do this. It is a skill you develop over time. But I also think people who like this style, aren't as hung up on having perfect info. If they were, they'd probably prefer miniatures and HP in the open (I am not saying that style doesn't have advantages). But they are looking for a particular feeling of being in the setting and for a lot of people, the best way to achieve that is to remove any hint of a game board and gamines in the form of visible HP</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 9616402, member: 85555"] This just isn't my experience. I find both theater of the mind and hidden numbers to be very immersive. That doesn't mean not is a perfect simulation of reality, but it creates a strong feeling of immersion for me. This is just preference of course. Not everyone shares it. Yeah it isn't reality. But your imagination fills in the blanks, which impacts immersion. And this is why things like Q&A are important. I would add though that GMs get much better at giving essential info with the least amount of words to players the more they do this. It is a skill you develop over time. But I also think people who like this style, aren't as hung up on having perfect info. If they were, they'd probably prefer miniatures and HP in the open (I am not saying that style doesn't have advantages). But they are looking for a particular feeling of being in the setting and for a lot of people, the best way to achieve that is to remove any hint of a game board and gamines in the form of visible HP [/QUOTE]
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Different philosophies concerning Rules Heavy and Rule Light RPGs.
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