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General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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<blockquote data-quote="Bedrockgames" data-source="post: 9616701" data-attributes="member: 85555"><p>In my personal experience, which I get is just my own, most people are good at navigating this. But I also avoid playing with people I wouldn't hang out with, where there are personality clashes. I think a lot of dysfunction can start with people just being mismatched as a group. For example, I am not gaming to have arguments and fights with people, if folks aren't chill about it and can't let things go, I don't have interest in gaming with them. Or if expectations are misaligned. I once chose not to be in a group when I realized one of the players, to me at least, was overly rigid about certain things. He was perfectly fine as a person. I got along with him. And I had friends in the group. But I realized I was probably not going to have a fun time gaming with a personality like that at the table, so I decided not to join. </p><p></p><p>But in my experience, I really haven't had problems with any kind of the issues people talk about since high school. And in high school that was largely a product of being young and having a limited social circle (that is an age when I expect people not to be flexible and adjust to different play styles. Maybe every so often, you have a person in the group who complains about certain things and people like that guy enough, they let him stay. But generally I don't want to play with complainers who bring negative energy to the table. </p><p></p><p>Another thing that helps here is a tend to game in groups where there is usually more than one person willing to run a game, so you get to spend time on both sides of the screen. And I am pretty easy going. I go with whatever the person running it wants (to me it is a bit like, I want to let the GM run games that fit their personal style and it doesn't matter to me if that isn't my preferred approach when I am running a game). So if the GM wants something very rules heavy, that uses a grid, I am not going to bitch about it. If they want to run something more narrative, I won't bitch about that either. I'm interested in seeing what they are excited to run, not what I would do if I were in their shoes. So I like theater of the mind, I like immersive descriptions over listing things off as numbers, but I am not averse to playing that way. I understand the advantages of that style of play and am happy to engage with it (this is why I have made both rules light and rules heavy games myself, and rules medium)</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 9616701, member: 85555"] In my personal experience, which I get is just my own, most people are good at navigating this. But I also avoid playing with people I wouldn't hang out with, where there are personality clashes. I think a lot of dysfunction can start with people just being mismatched as a group. For example, I am not gaming to have arguments and fights with people, if folks aren't chill about it and can't let things go, I don't have interest in gaming with them. Or if expectations are misaligned. I once chose not to be in a group when I realized one of the players, to me at least, was overly rigid about certain things. He was perfectly fine as a person. I got along with him. And I had friends in the group. But I realized I was probably not going to have a fun time gaming with a personality like that at the table, so I decided not to join. But in my experience, I really haven't had problems with any kind of the issues people talk about since high school. And in high school that was largely a product of being young and having a limited social circle (that is an age when I expect people not to be flexible and adjust to different play styles. Maybe every so often, you have a person in the group who complains about certain things and people like that guy enough, they let him stay. But generally I don't want to play with complainers who bring negative energy to the table. Another thing that helps here is a tend to game in groups where there is usually more than one person willing to run a game, so you get to spend time on both sides of the screen. And I am pretty easy going. I go with whatever the person running it wants (to me it is a bit like, I want to let the GM run games that fit their personal style and it doesn't matter to me if that isn't my preferred approach when I am running a game). So if the GM wants something very rules heavy, that uses a grid, I am not going to bitch about it. If they want to run something more narrative, I won't bitch about that either. I'm interested in seeing what they are excited to run, not what I would do if I were in their shoes. So I like theater of the mind, I like immersive descriptions over listing things off as numbers, but I am not averse to playing that way. I understand the advantages of that style of play and am happy to engage with it (this is why I have made both rules light and rules heavy games myself, and rules medium) [/QUOTE]
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