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General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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<blockquote data-quote="Bedrockgames" data-source="post: 9616705" data-attributes="member: 85555"><p>All I can tell you here is I find Q&A in practice to be very fluid and non-disruptive. Part of that is I am sure, due to it being an extension of the GM describing things. The other part is, if you are playing this kind of game, you are less likely to be overly concerned about the fine details of what 'hard' means. Eventually everyone in the group gets on the same page pretty quickly just by being familiar with one another (If I am playing this way for a while with a particular GM, I eventually intuit pretty well what 'hard' means to him or her). But I am also not fretting over it. I don't need the precise number on a scale of 1-10 in terms of difficulty. But I honestly find, this has never been a problem. I think maybe once in years of doing this, have I felt like the GM's description mislead me in a choice. And most GMs I play with will be reasonable if they do something like give you a boneheaded description that results in catastrophe</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 9616705, member: 85555"] All I can tell you here is I find Q&A in practice to be very fluid and non-disruptive. Part of that is I am sure, due to it being an extension of the GM describing things. The other part is, if you are playing this kind of game, you are less likely to be overly concerned about the fine details of what 'hard' means. Eventually everyone in the group gets on the same page pretty quickly just by being familiar with one another (If I am playing this way for a while with a particular GM, I eventually intuit pretty well what 'hard' means to him or her). But I am also not fretting over it. I don't need the precise number on a scale of 1-10 in terms of difficulty. But I honestly find, this has never been a problem. I think maybe once in years of doing this, have I felt like the GM's description mislead me in a choice. And most GMs I play with will be reasonable if they do something like give you a boneheaded description that results in catastrophe [/QUOTE]
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Different philosophies concerning Rules Heavy and Rule Light RPGs.
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