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General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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<blockquote data-quote="Bedrockgames" data-source="post: 9618667" data-attributes="member: 85555"><p>Back in the day you used to have to physically go out and find people to game with. Now you can find folks just by posting online. I am not saying it is as easy as flipping a switch but it isn't an insurmountable task. </p><p></p><p>The only way for the GM to know if people have issues is for them to voice them, or for the GM to ask and see. </p><p></p><p></p><p></p><p>Okay, so this GM might not be that perceptive, but also, the folks who are not enjoying themselves should just say something or find a group with a GM that doesn't bother them. They can also offer to run sessions for the group themselves (this honestly is one of the best solutions because I find when you have groups where more than one person GMs, you get a range of perspectives and styles that is helpful)</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 9618667, member: 85555"] Back in the day you used to have to physically go out and find people to game with. Now you can find folks just by posting online. I am not saying it is as easy as flipping a switch but it isn't an insurmountable task. The only way for the GM to know if people have issues is for them to voice them, or for the GM to ask and see. Okay, so this GM might not be that perceptive, but also, the folks who are not enjoying themselves should just say something or find a group with a GM that doesn't bother them. They can also offer to run sessions for the group themselves (this honestly is one of the best solutions because I find when you have groups where more than one person GMs, you get a range of perspectives and styles that is helpful) [/QUOTE]
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Different philosophies concerning Rules Heavy and Rule Light RPGs.
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