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Different philosophies concerning Rules Heavy and Rule Light RPGs.
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<blockquote data-quote="Theory of Games" data-source="post: 9697368" data-attributes="member: 7042201"><p>[URL unfurl="true"]https://gamerant.com/wizards-of-the-coast-dungeons-and-dragons-under-monetized/[/URL]</p><p></p><p>That's Hasbo & WotC's bosses calling the game "under-monetized". They targeted GMs with products that - <a href="https://www.youtube.com/watch?v=aeQOVk-FDPI" target="_blank">to hear 5e co-designer Mike Mearls tell it</a> - didn't give the GMs the proper information to run what was essentially a new system. Terrible business and bad design, but D&D survived because of great marketing and the loyalty of the player-base.</p><p></p><p>How is it insulting if I'm quoting what the player-base was saying about 3.5?</p><p></p><p>[EMBED content="thread-222342"]https://www.enworld.org/threads/the-problems-with-3-5.222342/[/EMBED]</p><p></p><p>I also get that smart people might not enjoy playing 3.5/PF, but that doesn't make it a bad system. Just means your playstyle is different from who that system was aimed at. This is dissimilar to 5e's design failures being pointed out by the very people who worked on it, like Mike Mearls and RPG Pundit.</p><p></p><p>The problem with your point here is D&D has ALWAYS been about fighting more powerful opponents. Since Basic, at least. It's a steady escalation of conflict that gives level-based advancement it's value. And yeah, you won't have low-level PCs harming the high-level BBEG because that's the nature of the game: the players have to keep their PCs alive long enough to get them high enough level to THEN take on the powerful BBEG. No one complains about this reality of D&D except (usually) those within the Storygame camp who (often) want their PCs to by capable of anything anytime because STORY <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> My response to these kinds of complaints will always be consistent:</p><p></p><p>You are playing the wrong game. There are other TTRPGs out here that will do what you want. D&D is not that game. And even with BA, a low-level Paladin is not a danger to Count Strahd Von Zarovich, and no, a low-level Rogue is not sneaking past an ancient red dragon. All the Advantage in the world won't make it so, sadly.</p><p></p><p>And we're just talking D&D & design & it's an okay system, but "okay" in the sense that Palladium Fantasy is an okay system, too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Theory of Games, post: 9697368, member: 7042201"] [URL unfurl="true"]https://gamerant.com/wizards-of-the-coast-dungeons-and-dragons-under-monetized/[/URL] That's Hasbo & WotC's bosses calling the game "under-monetized". They targeted GMs with products that - [URL='https://www.youtube.com/watch?v=aeQOVk-FDPI']to hear 5e co-designer Mike Mearls tell it[/URL] - didn't give the GMs the proper information to run what was essentially a new system. Terrible business and bad design, but D&D survived because of great marketing and the loyalty of the player-base. How is it insulting if I'm quoting what the player-base was saying about 3.5? [EMBED content="thread-222342"]https://www.enworld.org/threads/the-problems-with-3-5.222342/[/EMBED] I also get that smart people might not enjoy playing 3.5/PF, but that doesn't make it a bad system. Just means your playstyle is different from who that system was aimed at. This is dissimilar to 5e's design failures being pointed out by the very people who worked on it, like Mike Mearls and RPG Pundit. The problem with your point here is D&D has ALWAYS been about fighting more powerful opponents. Since Basic, at least. It's a steady escalation of conflict that gives level-based advancement it's value. And yeah, you won't have low-level PCs harming the high-level BBEG because that's the nature of the game: the players have to keep their PCs alive long enough to get them high enough level to THEN take on the powerful BBEG. No one complains about this reality of D&D except (usually) those within the Storygame camp who (often) want their PCs to by capable of anything anytime because STORY :rolleyes: My response to these kinds of complaints will always be consistent: You are playing the wrong game. There are other TTRPGs out here that will do what you want. D&D is not that game. And even with BA, a low-level Paladin is not a danger to Count Strahd Von Zarovich, and no, a low-level Rogue is not sneaking past an ancient red dragon. All the Advantage in the world won't make it so, sadly. And we're just talking D&D & design & it's an okay system, but "okay" in the sense that Palladium Fantasy is an okay system, too ;) [/QUOTE]
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