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General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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<blockquote data-quote="Retros_x" data-source="post: 9751384" data-attributes="member: 7033171"><p>If an event has only one rule in a complex system it will only have one event of ruling in most cases. I don't see why a rule should have one single simple resolution will a ruling has 4 events that needs to be resoluted? But maybe I am missunderstanding what you mean here?</p><p></p><p>Yeah, so the DM will probably do worse rulings. And again rulings in light-rules system are also light-weighted. Yes, you do it constantly, but it is a main part of the game and thus simple and fast. In 90% of cases its just some sort of ability check. Meanwhile in complex rulesystems you need to first know a)is there already a rule for that and b) if not, how can I make a ruling that is balanced towards the complex rules.</p><p></p><p>And while rules-light will have constant rulings, rules-heavy systems have constant referencing rules. I know what I enjoy, do a quick ruling instead searching the rule in my 500 page rule tome. Or learn the complex rules as if I am back in college. Also trying out new systems is a much bigger hurdle for tables who learned and mastered complex systems.</p></blockquote><p></p>
[QUOTE="Retros_x, post: 9751384, member: 7033171"] If an event has only one rule in a complex system it will only have one event of ruling in most cases. I don't see why a rule should have one single simple resolution will a ruling has 4 events that needs to be resoluted? But maybe I am missunderstanding what you mean here? Yeah, so the DM will probably do worse rulings. And again rulings in light-rules system are also light-weighted. Yes, you do it constantly, but it is a main part of the game and thus simple and fast. In 90% of cases its just some sort of ability check. Meanwhile in complex rulesystems you need to first know a)is there already a rule for that and b) if not, how can I make a ruling that is balanced towards the complex rules. And while rules-light will have constant rulings, rules-heavy systems have constant referencing rules. I know what I enjoy, do a quick ruling instead searching the rule in my 500 page rule tome. Or learn the complex rules as if I am back in college. Also trying out new systems is a much bigger hurdle for tables who learned and mastered complex systems. [/QUOTE]
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Different philosophies concerning Rules Heavy and Rule Light RPGs.
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