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General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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<blockquote data-quote="Autumnal" data-source="post: 9752717" data-attributes="member: 6671663"><p>A conceptual exercise, then: would you want to see a doctor who hasn’t paid any attention to medical research since the 1990s? Would you feel that person is in a good position to deal with COVID, bacterial ulcers, repetitive strain injuries, and the like? Would you have confidence in.an electronics salesman who hasn’t bought or used any device invented later than the ‘90s? Do you think that person would would give you good advice choosing a phone or computer or car radio?</p><p></p><p>Roleplaying game writing is partly an exercise in genre fiction. Not that we’re writing stories for others to consume, but we do provide tools our audience will use in making their own settings, characters, and events. So info about how storytellers work is often relevant to us, including info about things like inspiration. </p><p></p><p>Instead of looking to Wikipedia, which seeks a deliberately neutral and detached style, you’d benefit from deliberately personal, human, subjective accounts. I generally recommend Stephen King’s book On Writing and William Burroughs’ essay collection The Adding Machine, but there are lots more. (Anyone else want to add some? Is there an accessible starting point for Brandon Sanderson, for instance?)</p><p></p><p>We can’t catch you up on thirty years in the life of several overlapping communities, but perhaps can get you started. None of us wish to see anyone out out a lot of effort doomed to failure, but what you’ve been doing has not, to the best of my fairly well-informed knowledge, ever worked.</p></blockquote><p></p>
[QUOTE="Autumnal, post: 9752717, member: 6671663"] A conceptual exercise, then: would you want to see a doctor who hasn’t paid any attention to medical research since the 1990s? Would you feel that person is in a good position to deal with COVID, bacterial ulcers, repetitive strain injuries, and the like? Would you have confidence in.an electronics salesman who hasn’t bought or used any device invented later than the ‘90s? Do you think that person would would give you good advice choosing a phone or computer or car radio? Roleplaying game writing is partly an exercise in genre fiction. Not that we’re writing stories for others to consume, but we do provide tools our audience will use in making their own settings, characters, and events. So info about how storytellers work is often relevant to us, including info about things like inspiration. Instead of looking to Wikipedia, which seeks a deliberately neutral and detached style, you’d benefit from deliberately personal, human, subjective accounts. I generally recommend Stephen King’s book On Writing and William Burroughs’ essay collection The Adding Machine, but there are lots more. (Anyone else want to add some? Is there an accessible starting point for Brandon Sanderson, for instance?) We can’t catch you up on thirty years in the life of several overlapping communities, but perhaps can get you started. None of us wish to see anyone out out a lot of effort doomed to failure, but what you’ve been doing has not, to the best of my fairly well-informed knowledge, ever worked. [/QUOTE]
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General Tabletop Discussion
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Different philosophies concerning Rules Heavy and Rule Light RPGs.
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