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Community
General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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<blockquote data-quote="1QD" data-source="post: 9753022" data-attributes="member: 7053892"><p>Thank you for the links I will check them out. When I started my journey I did not want influence from other games at all. I was disatisfied with a lot that DnD had to offer. Thier idea of game balance always irked me. And nearly every other gaming environment took a simular path. I wanted a game where balance wasn't done by completely nerfing things, or players.</p><p></p><p>I wanted rules that made sense contextually, but still allowed players a great deal of freedom. That said, If I am soo off the mark, then why did PF2e and Dnd5e both attempt the same thing?</p><p></p><p>There have been a few ideas here that I have seen, some of them even in the, your game doesn't need this section....That is why many of my guidelines are optional or feature a streamlined versions.</p><p></p><p>I have also heard it stated not everyone can ablib a game of the top of thier head. I do that every week twice a week. I may make a custom encounter, but I let the story and the encounter system drive the plot, which grants me a tonne of freedom.</p><p></p><p>So this is why I avoided all the other systems. One I didn't want to plagerize, copy or be overly influenced by a lot of the games out there, because they had much the same thing going on. And even in my game there will be famil;iar things, both good and bad, But I can say from the testimonials I got from my last conventions, where I ran a 1 shots all weekend, The reviews were positive. Many people have told me that my game is better than DnD. While I will take that with a table spoon of salt, it does keep getting said. Besides people are often nicer to you to your face than from behind a computer screen.</p></blockquote><p></p>
[QUOTE="1QD, post: 9753022, member: 7053892"] Thank you for the links I will check them out. When I started my journey I did not want influence from other games at all. I was disatisfied with a lot that DnD had to offer. Thier idea of game balance always irked me. And nearly every other gaming environment took a simular path. I wanted a game where balance wasn't done by completely nerfing things, or players. I wanted rules that made sense contextually, but still allowed players a great deal of freedom. That said, If I am soo off the mark, then why did PF2e and Dnd5e both attempt the same thing? There have been a few ideas here that I have seen, some of them even in the, your game doesn't need this section....That is why many of my guidelines are optional or feature a streamlined versions. I have also heard it stated not everyone can ablib a game of the top of thier head. I do that every week twice a week. I may make a custom encounter, but I let the story and the encounter system drive the plot, which grants me a tonne of freedom. So this is why I avoided all the other systems. One I didn't want to plagerize, copy or be overly influenced by a lot of the games out there, because they had much the same thing going on. And even in my game there will be famil;iar things, both good and bad, But I can say from the testimonials I got from my last conventions, where I ran a 1 shots all weekend, The reviews were positive. Many people have told me that my game is better than DnD. While I will take that with a table spoon of salt, it does keep getting said. Besides people are often nicer to you to your face than from behind a computer screen. [/QUOTE]
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Community
General Tabletop Discussion
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Different philosophies concerning Rules Heavy and Rule Light RPGs.
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