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Different player types hogging the spotlight?
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<blockquote data-quote="Bloosquig" data-source="post: 3819425" data-attributes="member: 18118"><p>Do the other player's know that he killed the guards and are they alright with it?</p><p></p><p>Either way you could hook them up with a quest to get the bad guy who killed the king's son who was out doing a stint with the guards to prove that he understood the people he would soon be ruling. Don't let them know that he was with the guards though just send them on a wild goose chase for some random guy who they think did it. The whole time a dozen other adventuring parties are closing in on THEM. </p><p></p><p>If they get caught by the other parties obviously the prince's assassin has allies and they're trying to stop you from finding the killer. </p><p></p><p>Unless they talk to them of course. In which case they find out that... dun dun DUN! Bob is the killer of the prince. Oops.</p><p></p><p>Then you might have a TPK as Bob fights the rest of the party or not. Probably not the way you want the game to end but if he's killing guards left and right and he doesn't have a lot of allies he's going down soon anyway unless he flees to another country or something. Either way you could get a laugh and a good story out of it if the party wouldn't mind you jerking them around like that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>---</p><p></p><p>I like Merkuri's idea of exp for figuring out what's going on in the game. Nothing spells player contentment like a fistful of XP. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Bloosquig, post: 3819425, member: 18118"] Do the other player's know that he killed the guards and are they alright with it? Either way you could hook them up with a quest to get the bad guy who killed the king's son who was out doing a stint with the guards to prove that he understood the people he would soon be ruling. Don't let them know that he was with the guards though just send them on a wild goose chase for some random guy who they think did it. The whole time a dozen other adventuring parties are closing in on THEM. If they get caught by the other parties obviously the prince's assassin has allies and they're trying to stop you from finding the killer. Unless they talk to them of course. In which case they find out that... dun dun DUN! Bob is the killer of the prince. Oops. Then you might have a TPK as Bob fights the rest of the party or not. Probably not the way you want the game to end but if he's killing guards left and right and he doesn't have a lot of allies he's going down soon anyway unless he flees to another country or something. Either way you could get a laugh and a good story out of it if the party wouldn't mind you jerking them around like that. :) --- I like Merkuri's idea of exp for figuring out what's going on in the game. Nothing spells player contentment like a fistful of XP. :D [/QUOTE]
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