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Different player types hogging the spotlight?
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<blockquote data-quote="Old Drew Id" data-source="post: 3820596" data-attributes="member: 12175"><p>XP points for identifying plot points is good. The reverse is also good. Killing the BBEG is only worth XP if you know what his plan was. Otherwise it was a nice fight with no XP reward at the end of it. At least that will get the powergamer willing to talk enought to make someone "XP-worthy."</p><p></p><p>One other trick is to haunt the character with "what could have been". After he fails to find the merchant's hidden treasure, he returns to town to find that the merchant had also kidnapped a princess, and the king is offering 1,000,000 gp to the person who can find her. Only problem is, the merchant is dead, so the princess can not be found. </p><p></p><p>Later, he finds a treasure map, with a treasure worth 10,000,000 gp, where the labels are written in a code. He asks around, and finds out that the guard he killed was the only one who knew that code. Too bad he killed that guard. </p><p></p><p>Next up, a rare artifact that would grant immortality. The only missing ingredient to activate the artifact? A whisper from any descendant of the ancient hero, Sir Whatever. And who was Sir Whatever's last remaining descendant? Yep, that guy on the street that he killed for no good reason...</p></blockquote><p></p>
[QUOTE="Old Drew Id, post: 3820596, member: 12175"] XP points for identifying plot points is good. The reverse is also good. Killing the BBEG is only worth XP if you know what his plan was. Otherwise it was a nice fight with no XP reward at the end of it. At least that will get the powergamer willing to talk enought to make someone "XP-worthy." One other trick is to haunt the character with "what could have been". After he fails to find the merchant's hidden treasure, he returns to town to find that the merchant had also kidnapped a princess, and the king is offering 1,000,000 gp to the person who can find her. Only problem is, the merchant is dead, so the princess can not be found. Later, he finds a treasure map, with a treasure worth 10,000,000 gp, where the labels are written in a code. He asks around, and finds out that the guard he killed was the only one who knew that code. Too bad he killed that guard. Next up, a rare artifact that would grant immortality. The only missing ingredient to activate the artifact? A whisper from any descendant of the ancient hero, Sir Whatever. And who was Sir Whatever's last remaining descendant? Yep, that guy on the street that he killed for no good reason... [/QUOTE]
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