Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Different Power Sources - Different Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorhook" data-source="post: 4475518" data-attributes="member: 58401"><p>You're right, having different mechanics for each power source could make things that much more interesting, but consider that the mechanical differences between power sources (both in their historical forms and as you suggest above) are fairly arbitrary.</p><p></p><p>I like the "one mechanic fits all" approach to power sources used in 4E, because I appreciate its simplicity and straightforwardness. Yep, it's arbitrary too, but the advantage is that it's universal and therefore constant. Furthermore, for the purposes you've outlined above, I think you should like 4E's approach too! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> (Bear with me for a moment.)</p><p></p><p>A unified power system gives you a convenient baseline for developing new powers (and mechanics relating to those powers). Assuming that you're interested in maintaining balance between your power source systems, it would be wise to build using that baseline as a foundation, rather than trying to emulate the various structures of previous editions; it's much more difficult to compare balance when each power source is developed from a separate baseline. (Don't forget that one of 3.5E's biggest problems was widely disparate levels of capability between its "power sources"; 3.5E Fighters versus Wizards is the classic example.)</p><p></p><p>I'm curious to see what you come up with!</p></blockquote><p></p>
[QUOTE="doctorhook, post: 4475518, member: 58401"] You're right, having different mechanics for each power source could make things that much more interesting, but consider that the mechanical differences between power sources (both in their historical forms and as you suggest above) are fairly arbitrary. I like the "one mechanic fits all" approach to power sources used in 4E, because I appreciate its simplicity and straightforwardness. Yep, it's arbitrary too, but the advantage is that it's universal and therefore constant. Furthermore, for the purposes you've outlined above, I think you should like 4E's approach too! :p (Bear with me for a moment.) A unified power system gives you a convenient baseline for developing new powers (and mechanics relating to those powers). Assuming that you're interested in maintaining balance between your power source systems, it would be wise to build using that baseline as a foundation, rather than trying to emulate the various structures of previous editions; it's much more difficult to compare balance when each power source is developed from a separate baseline. (Don't forget that one of 3.5E's biggest problems was widely disparate levels of capability between its "power sources"; 3.5E Fighters versus Wizards is the classic example.) I'm curious to see what you come up with! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Different Power Sources - Different Mechanics
Top