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General Tabletop Discussion
*TTRPGs General
Different Power Sources - Different Mechanics
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<blockquote data-quote="half-dragon dragon" data-source="post: 4475895" data-attributes="member: 51211"><p>Thanks for all the replies so far folks! </p><p></p><p>In regards to the concerns of balance and whatnot about different mechanics, I should have put a disclaimer that I really have no desire put these different mechanics into play. I'm just really curious to see how others would want the different power sources implemented in mechanically unique way. </p><p></p><p>As far as 4e goes, I did mention that I still liked its streamlined nature. I'm a big fan of unified systems, and right now 4e is the only version of D&D that I'm actually willing to play. I guess the only thing I would have cared to see in 4e along the lines of this thread is perhaps a shared aspect between all classes of a particular power source, very much like the divine classes' channel divinity feature.</p></blockquote><p></p>
[QUOTE="half-dragon dragon, post: 4475895, member: 51211"] Thanks for all the replies so far folks! In regards to the concerns of balance and whatnot about different mechanics, I should have put a disclaimer that I really have no desire put these different mechanics into play. I'm just really curious to see how others would want the different power sources implemented in mechanically unique way. As far as 4e goes, I did mention that I still liked its streamlined nature. I'm a big fan of unified systems, and right now 4e is the only version of D&D that I'm actually willing to play. I guess the only thing I would have cared to see in 4e along the lines of this thread is perhaps a shared aspect between all classes of a particular power source, very much like the divine classes' channel divinity feature. [/QUOTE]
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