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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 7542105" data-attributes="member: 1165"><p>That doesn't make narrative sense. What does exerting myself have to do with <em>healing</em>?</p><p></p><p>Also, if I fight four fights, then go home, and wake up the next day with all my healing surges... it doesn't seem to deal with your flavor problem.</p><p></p><p>I've had the misfortune of being in D&D (and D&D-like) games without a healer. In 4e, you can do without a healer, but this essentially forces the party to have a healer. Not just a healer, but one who can extract as much efficiency from each healing surge as possible. A cleric, or a pacifist cleric. Why does it force a healer? Because IME players don't want to do anything remotely dangerous if they can't heal up.</p><p></p><p>If you don't want four-combat days, you should just cut the healing surges. You want only two combats a day, max? Cut the healing surges in half. I'd be reluctant to cut hit point totals because that's affecting game balance, but I'm pretty sure players would rather see hit points cut in half than potentially go into battle bloodied (even though it's the same number of hit points).</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 7542105, member: 1165"] That doesn't make narrative sense. What does exerting myself have to do with [i]healing[/i]? Also, if I fight four fights, then go home, and wake up the next day with all my healing surges... it doesn't seem to deal with your flavor problem. I've had the misfortune of being in D&D (and D&D-like) games without a healer. In 4e, you can do without a healer, but this essentially forces the party to have a healer. Not just a healer, but one who can extract as much efficiency from each healing surge as possible. A cleric, or a pacifist cleric. Why does it force a healer? Because IME players don't want to do anything remotely dangerous if they can't heal up. If you don't want four-combat days, you should just cut the healing surges. You want only two combats a day, max? Cut the healing surges in half. I'd be reluctant to cut hit point totals because that's affecting game balance, but I'm pretty sure players would rather see hit points cut in half than potentially go into battle bloodied (even though it's the same number of hit points). [/QUOTE]
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