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Different Rulesets, Same Campaign
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<blockquote data-quote="CuRoi" data-source="post: 5462844" data-attributes="member: 98032"><p>I don't think this counts but I once ran Marvel Superheros through the "Dungeonland" module. It ended poorly with one of the Superheroes using his Unearthly Darkforce powers to dismantle the queens castle one large section at a time. Of course I was a bit wet behind the ears as a DM at the time : )</p><p> </p><p>I think this is an awesome idea though. I did once for a very large battle create a separate "mini game" within a DnD game so the players coudl roll out a conflict between two large armies and do their own individual character interactions as well. I've never blended two very different rulesets into a single campaign though. </p><p> </p><p>However, it could work very nicely. You might look at the Birthright stuff - old 2e DnD campaign setting. I recall it being a mix of politics/army building and PC level interaction with the campaign. I never played it much however.</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5462844, member: 98032"] I don't think this counts but I once ran Marvel Superheros through the "Dungeonland" module. It ended poorly with one of the Superheroes using his Unearthly Darkforce powers to dismantle the queens castle one large section at a time. Of course I was a bit wet behind the ears as a DM at the time : ) I think this is an awesome idea though. I did once for a very large battle create a separate "mini game" within a DnD game so the players coudl roll out a conflict between two large armies and do their own individual character interactions as well. I've never blended two very different rulesets into a single campaign though. However, it could work very nicely. You might look at the Birthright stuff - old 2e DnD campaign setting. I recall it being a mix of politics/army building and PC level interaction with the campaign. I never played it much however. [/QUOTE]
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