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General Tabletop Discussion
*Pathfinder & Starfinder
Different scopes of magic - worth using?
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<blockquote data-quote="Spatzimaus" data-source="post: 3319200" data-attributes="member: 3051"><p>My group has actually taken this a bit further. We've been playing a homebrew system where all the really low-level stuff can be cast more or less at will, for any of the caster classes. (It increases as you go up, and also increases more within your specialty, so a Wizard that can cast 8th or 9th level spells can pretty much cast level 0-1 spells at will and even level 2 within his specialty.)</p><p></p><p>It's worked really well, in practice, although it's drastically altered certain points of balance. For instance, once a cure spell can be cast at will (even <em>cure minor wounds</em>), there's really no more issue of "downtime healing"; as long as there's a little time between encounters, the party will enter the next encounter fully healed. Also, the group becomes drastically stronger if certain low-level buffs (especially ones like <em>bear's endurance</em>) can be cast at will. (One possible fix is to say that the "free" aspect of these buffs only applies when you cast them on yourself, a la the Psionic versions.)</p><p></p><p>My point is, if you make the change you suggested, I think it'll work fine. The only caveat is that certain low-level spells become unbalanced when cast at will, so you might need to tweak the spell lists a little, or at least alter a few spells' effects. But actually, we had LONG ago house-ruled that <em>read magic</em> and <em>detect magic</em> could be cast at will by all spellcasters, if only to keep them from filling up every 0-level slot with those spells.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3319200, member: 3051"] My group has actually taken this a bit further. We've been playing a homebrew system where all the really low-level stuff can be cast more or less at will, for any of the caster classes. (It increases as you go up, and also increases more within your specialty, so a Wizard that can cast 8th or 9th level spells can pretty much cast level 0-1 spells at will and even level 2 within his specialty.) It's worked really well, in practice, although it's drastically altered certain points of balance. For instance, once a cure spell can be cast at will (even [i]cure minor wounds[/i]), there's really no more issue of "downtime healing"; as long as there's a little time between encounters, the party will enter the next encounter fully healed. Also, the group becomes drastically stronger if certain low-level buffs (especially ones like [i]bear's endurance[/i]) can be cast at will. (One possible fix is to say that the "free" aspect of these buffs only applies when you cast them on yourself, a la the Psionic versions.) My point is, if you make the change you suggested, I think it'll work fine. The only caveat is that certain low-level spells become unbalanced when cast at will, so you might need to tweak the spell lists a little, or at least alter a few spells' effects. But actually, we had LONG ago house-ruled that [i]read magic[/i] and [i]detect magic[/i] could be cast at will by all spellcasters, if only to keep them from filling up every 0-level slot with those spells. [/QUOTE]
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Different scopes of magic - worth using?
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