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Different take on the Dragoon
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<blockquote data-quote="Verision" data-source="post: 4388259" data-attributes="member: 72236"><p><strong>Dragoon Class Traits</strong></p><p></p><p><span style="color: white"><strong><span style="font-size: 15px">Dragoon v2</span></strong></span></p><p> </p><p><span style="color: white"><strong><span style="font-size: 12px">Class Traits</span></strong></span></p><p> </p><p><span style="color: white"><strong>Role</strong>: Striker</span></p><p><span style="color: white"><strong>Power Source</strong>: Martial</span></p><p><span style="color: white"><strong>Key</strong> <strong>Abilities</strong>: Strength, Constitution</span></p><p><span style="color: white"><strong>Armour Proficiencies</strong>: Chainmail</span></p><p><span style="color: white"><strong>Weapon Proficiencies</strong>: Simple Melee, Martial Melee, Simple Thrown</span></p><p><span style="color: white"><strong>Bonus to Defenses</strong>: +1 Fortitude, +1 Reflex</span></p><p> </p><p><span style="color: white"><strong>Healing Points at 1st Level</strong>: 12 + Constitution</span></p><p><span style="color: white"><strong>Healing Points Gained per Level</strong>: 5</span></p><p><span style="color: white"><strong>Healing Surges</strong>: 6 + Constitution Modifier</span></p><p> </p><p><span style="color: white"><strong>Trained Skills</strong>: Athletics (Str). From the class skills list below, choose 2 more trained skills:</span></p><p><span style="color: white">Dungeoneering (Wis), Endurance (Con), Intimidate (Cha), Perception (Wis)</span></p><p> </p><p><span style="color: white"><strong><span style="font-size: 12px">Dragoon Builds</span></strong></span></p><p> </p><p><span style="color: white"><strong>Javelin Dragoon</strong>:</span></p><p><span style="color: white">You are a master of the Javelin. You prefer to pelt your enemies with javelins from a distance and you make incredible leaps, straight up into the air, to gain distance on your throws. </span></p><p><span style="color: white">Suggested At-Wills: Throw, Toss</span></p><p> </p><p><span style="color: white"><strong>Spear Dragoon</strong>: </span></p><p><span style="color: white">You are a master of the spear. You make incredible long jumps and land on your enemies, devastating them with a thrust from your spear. </span></p><p><span style="color: white">Suggested At-Wills: Leap, Lunge</span></p><p> </p><p><span style="color: white"><strong><span style="font-size: 12px">Dragoon Class Features</span></strong></span></p><p> </p><p><span style="color: white"><strong>Ruthless Spears</strong>: </span></p><p><span style="color: white">Once per round, when making an attack with the "Spear" or " Javelin" keyword, you can use your vast knowledge of spears to inflict a serious wound. This extra damage is based off of your level; see below.</span></p><p><span style="color: white">Note: You can use this ability with powers that hit multiple targets, but the extra damage is only applied to one target.</span></p><p> </p><p><span style="color: white">1st - 10th: +1d6</span></p><p><span style="color: white">11th- 20th: +2d6</span></p><p><span style="color: white">21st- 30th: +3d6</span></p><p> </p><p> </p><p><span style="color: white"><strong>Dragoon Jump</strong>: </span></p><p><span style="color: white">A Dragoon can make a long jump of a distance up to half their movement without making an Athletics check. This jump can be a standing long jump or a running long jump. </span></p><p><span style="color: white">Increase the jumping distance to 2/3 movement at 11th level and full movement at 21st level. </span></p><p><span style="color: white"><strong>Javelin Dragoon</strong>: You can add your Dragoon Jump distance to the distance you can throw a javelin. This extra distance is applied to both the short and long range of the weapon (10/20). Powers with a range of “Javelin” benefit from this extra thrown distance. Note: The Dragoon does not jump the Dragoon Jump distance while using one of these powers. The Dragoon actually does a standing high jump to get this extra distance (no athletics check required, the jump is simply fluff). </span></p><p><span style="color: white">(Spear Dragoons can still use ranged powers with a range of “Javelin”, but they don’t benefit from the extra thrown distance.)</span></p><p><span style="color: white"><strong>Spear Dragoon</strong>: You can shift up to your Dragoon Jump distance when using any power with a range of “Dragoon Jump”. Unless otherwise noted, the attack is a melee attack made at the end of the shift (Ex: A power with a range of “Dragoon Jump Burst 1” is a Burst 1 done at the end of the Dragoon Jump distance). </span></p><p><span style="color: white">(Javelin Dragoons can still move their Dragoon Jump distance when using powers that have a range of “Dragoon Jump”, but this movement provokes AoO)</span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-size: 12px">Key Words</span></strong></span></p><p><span style="color: white"><strong>Spear</strong>: You must wield a spear to use this power.</span></p><p><span style="color: white"><strong>Javelin</strong>: You must wield a javelin to use this power.</span></p><p><span style="color: white"><strong>Spear or Javelin</strong>: You must wield a spear or a javelin to use this power. </span></p></blockquote><p></p>
[QUOTE="Verision, post: 4388259, member: 72236"] [b]Dragoon Class Traits[/b] [COLOR=white][B][SIZE=4]Dragoon v2[/SIZE][/B][/COLOR] [COLOR=white][B][SIZE=3]Class Traits[/SIZE][/B][/COLOR] [COLOR=white][B]Role[/B]: Striker[/COLOR] [COLOR=white][B]Power Source[/B]: Martial[/COLOR] [COLOR=white][B]Key[/B] [B]Abilities[/B]: Strength, Constitution[/COLOR] [COLOR=white][B]Armour Proficiencies[/B]: Chainmail[/COLOR] [COLOR=white][B]Weapon Proficiencies[/B]: Simple Melee, Martial Melee, Simple Thrown[/COLOR] [COLOR=white][B]Bonus to Defenses[/B]: +1 Fortitude, +1 Reflex[/COLOR] [COLOR=white][B]Healing Points at 1st Level[/B]: 12 + Constitution[/COLOR] [COLOR=white][B]Healing Points Gained per Level[/B]: 5[/COLOR] [COLOR=white][B]Healing Surges[/B]: 6 + Constitution Modifier[/COLOR] [COLOR=white][B]Trained Skills[/B]: Athletics (Str). From the class skills list below, choose 2 more trained skills:[/COLOR] [COLOR=white]Dungeoneering (Wis), Endurance (Con), Intimidate (Cha), Perception (Wis)[/COLOR] [COLOR=white][B][SIZE=3]Dragoon Builds[/SIZE][/B][/COLOR] [COLOR=white][B]Javelin Dragoon[/B]:[/COLOR] [COLOR=white]You are a master of the Javelin. You prefer to pelt your enemies with javelins from a distance and you make incredible leaps, straight up into the air, to gain distance on your throws. [/COLOR] [COLOR=white]Suggested At-Wills: Throw, Toss[/COLOR] [COLOR=white][B]Spear Dragoon[/B]: [/COLOR] [COLOR=white]You are a master of the spear. You make incredible long jumps and land on your enemies, devastating them with a thrust from your spear. [/COLOR] [COLOR=white]Suggested At-Wills: Leap, Lunge[/COLOR] [COLOR=white][B][SIZE=3]Dragoon Class Features[/SIZE][/B][/COLOR] [COLOR=white][B]Ruthless Spears[/B]: [/COLOR] [COLOR=white]Once per round, when making an attack with the "Spear" or " Javelin" keyword, you can use your vast knowledge of spears to inflict a serious wound. This extra damage is based off of your level; see below.[/COLOR] [COLOR=white]Note: You can use this ability with powers that hit multiple targets, but the extra damage is only applied to one target.[/COLOR] [COLOR=white]1st - 10th: +1d6[/COLOR] [COLOR=white]11th- 20th: +2d6[/COLOR] [COLOR=white]21st- 30th: +3d6[/COLOR] [COLOR=white][B]Dragoon Jump[/B]: [/COLOR] [COLOR=white]A Dragoon can make a long jump of a distance up to half their movement without making an Athletics check. This jump can be a standing long jump or a running long jump. [/COLOR] [COLOR=white]Increase the jumping distance to 2/3 movement at 11th level and full movement at 21st level. [/COLOR] [COLOR=white][B]Javelin Dragoon[/B]: You can add your Dragoon Jump distance to the distance you can throw a javelin. This extra distance is applied to both the short and long range of the weapon (10/20). Powers with a range of “Javelin” benefit from this extra thrown distance. Note: The Dragoon does not jump the Dragoon Jump distance while using one of these powers. The Dragoon actually does a standing high jump to get this extra distance (no athletics check required, the jump is simply fluff). [/COLOR] [COLOR=white](Spear Dragoons can still use ranged powers with a range of “Javelin”, but they don’t benefit from the extra thrown distance.)[/COLOR] [COLOR=white][B]Spear Dragoon[/B]: You can shift up to your Dragoon Jump distance when using any power with a range of “Dragoon Jump”. Unless otherwise noted, the attack is a melee attack made at the end of the shift (Ex: A power with a range of “Dragoon Jump Burst 1” is a Burst 1 done at the end of the Dragoon Jump distance). [/COLOR] [COLOR=white](Javelin Dragoons can still move their Dragoon Jump distance when using powers that have a range of “Dragoon Jump”, but this movement provokes AoO)[/COLOR] [COLOR=white][B][SIZE=3]Key Words[/SIZE][/B][/COLOR] [COLOR=white][B]Spear[/B]: You must wield a spear to use this power.[/COLOR] [COLOR=white][B]Javelin[/B]: You must wield a javelin to use this power.[/COLOR] [COLOR=white][B]Spear or Javelin[/B]: You must wield a spear or a javelin to use this power. [/COLOR] [/QUOTE]
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