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Different take on the Dragoon
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<blockquote data-quote="Verision" data-source="post: 4388306" data-attributes="member: 72236"><p><strong>Paragon Teir Exploits</strong></p><p></p><p><span style="font-size: 12px"><span style="color: white"><strong>Level 13 Encounter Exploits</strong></span></span></p><p> </p><p> </p><p><span style="color: white"><strong>Redirecting Attack</strong></span></p><p><span style="color: white">You catch your enemy's attack on the haft of your spear and swing it back around into them.</span></p><p><span style="color: white"><strong>Encounter</strong> <strong>Martial, Spear</strong></span></p><p><span style="color: white"><strong>Immediate Reaction Range</strong>: Melee</span></p><p><span style="color: white"><strong>Trigger</strong>: An enemy hits you with an attack.</span></p><p><span style="color: white"><strong>Effect</strong>: Apply the damage that you would have taken to the enemy that hit you instead. Resistances don't apply and any negative effects caused by the attack are applied to the enemy as well (so long as they are not immune).</span></p><p> </p><p> </p><p><span style="color: white"><strong>Spinning Attack</strong></span></p><p><span style="color: white">You spin in a circle and attack all the enemies around you.</span></p><p><span style="color: white"><strong>Encounter Martial, Spear</strong></span></p><p><span style="color: white"><strong>Standard Action Range</strong>: Burst 2</span></p><p><span style="color: white"><strong>Target</strong>: Each enemy in Burst you can see. </span></p><p><span style="color: white"><strong>Hit</strong>: 2[W] + Strength modifier damage.</span></p><p><span style="color: white"><strong>Miss</strong>: Half damage</span></p><p> </p><p> </p><p><span style="color: white"><strong>Trailing Javelin</strong></span></p><p><span style="color: white">You throw a javelin at an enemy and several phantom javelins trail the <strong>primary.</strong></span></p><p><span style="color: white"><strong>Encounter Martial, Javelin</strong></span></p><p><span style="color: white"><strong>Standard Action Range</strong>: Javelin</span></p><p><span style="color: white"><strong>Target</strong>: One Enemy</span></p><p><span style="color: white"><strong>Attack</strong>: Strength vs. AC, 3 attacks</span></p><p><span style="color: white"><strong>Hit</strong>: 1[W] + Strength modifier damage per attack.</span></p><p> </p><p> </p><p> <span style="font-size: 12px"><span style="color: white"><strong>Level 15 Daily Exploits</strong></span></span></p><p> </p><p><span style="color: white"><strong>Spear Cascade</strong></span></p><p><span style="color: white">Your spear becomes a blur as you repeatedly stab and slash your enemies. </span></p><p><span style="color: white"><strong>Daily Martial, Spear</strong></span></p><p><span style="color: white"><strong>Standard Action Range</strong>: Melee</span></p><p><span style="color: white"><strong>Target</strong>: One or More Enemies</span></p><p><span style="color: white"><strong>Attack</strong>: Strength vs. AC. Keep making attacks until you miss. Each subsequent attack takes a -1 penalty. (First attack = Strength vs. AC, second attack = Strength -1 vs. AC, third attack = Strength – 2 vs. AC, and so on)</span></p><p><span style="color: white"><strong>Hit</strong>: 2[W] + Strength modifier damage per attack.</span></p><p> </p><p> </p><p><span style="color: white"><strong>Reaping Jump</strong></span></p><p><span style="color: white">You leap through the air, attacking all the enemies you can reach.</span></p><p><span style="color: white"><strong>Daily Martial, Spear</strong></span></p><p><span style="color: white"><strong>Standard Action Range</strong>: Dragoon Jump</span></p><p><span style="color: white"><strong>Target</strong>: Each enemy along the line of your Dragoon Jump that is within melee range.</span></p><p><span style="color: white"><strong>Attack</strong>: Strength vs. AC, one attack per target</span></p><p><span style="color: white"><strong>Hit</strong>: 2[W] + Strength modifier damage. </span></p><p> </p><p> </p><p><span style="color: white"><strong>Artery Finder</strong></span></p><p><span style="color: white">You throw your javelin with precision at one of your enemy’s main arteries.</span></p><p><span style="color: white"><strong>Daily Martial, Javelin</strong></span></p><p><span style="color: white"><strong>Standard Action Range</strong>: Javelin</span></p><p><span style="color: white"><strong>Target</strong>: One Enemy</span></p><p><span style="color: white"><strong>Attack</strong>: Strength vs. Fort</span></p><p><span style="color: white"><strong>Hit</strong>: 2[W] + Strength modifier damage and the target takes ongoing 15 bleed damage (save ends).</span></p><p> </p><p> </p><p><span style="color: white"><strong>Pinning Javelin</strong></span></p><p><span style="color: white">You hurl a javelin at your enemy and pin him to the ground</span></p><p><span style="color: white"><strong>Daily Martial, Javelin</strong></span></p><p><span style="color: white"><strong>Standard Action Range</strong>: Javelin</span></p><p><span style="color: white"><strong>Target</strong>: One Enemy</span></p><p><span style="color: white"><strong>Attack</strong>: Strength vs. AC</span></p><p><span style="color: white"><strong>Hit</strong>: 2[W] + Strength modifier damage and make a secondary attack.</span></p><p><span style="color: white"><strong>Secondary Attack</strong>: Strength vs. Fort</span></p><p><span style="color: white"><strong>Hit</strong>: The target is knocked prone and pinned to the ground (save ends). (Pinned is the same as immobilized except that the target cannot stand from prone).</span></p><p> </p><p> </p><p><span style="font-size: 12px"><span style="color: white"><strong>Level 16 Utility Exploits</strong></span></span></p><p> </p><p><span style="color: white"><strong>Keen Edge</strong></span></p><p><span style="color: white">You run your hand along the blade of your spear, feeling the razor sharp edge.</span></p><p><span style="color: white"><strong>Daily Martial</strong></span></p><p><span style="color: white"><strong>Minor Personal</strong></span></p><p><span style="color: white"><strong>Effect</strong>: On your next attack you can score a critical hit on a roll of 17-20.</span></p><p><span style="color: white"><strong>Sustain Minor</strong>: If you do not score a critical on the attack, then you can sustain the Keen Edge until you do score a critical.</span></p><p> </p><p> </p><p><span style="color: white"><strong>Leap Charge</strong></span></p><p><span style="color: white">You reach down into your soul, pulling out power and storing it in your legs.</span></p><p><span style="color: white"><strong>Daily Martial</strong></span></p><p><span style="color: white"><strong>Minor Personal</strong></span></p><p><span style="color: white"><strong>Effect</strong>: The next time you use a power with a range of “Dragoon Jump” or “Javelin” you can add half your movement to the range. (The effects only last until the end of the encounter. If it is not used, then it is lost)</span></p><p> </p><p> </p><p><span style="color: white"><strong>Improbable Hang Time</strong></span></p><p><span style="color: white">You leap into the air and seem to hang there for much longer than humanly possible.</span></p><p><span style="color: white"><strong>Encounter Martial</strong></span></p><p><span style="color: white"><strong>Move Personal</strong></span></p><p><span style="color: white"><strong>Effect</strong>: You leap into the air and stall there until the end of your next turn. You cannot be attacked by melee attacks while in the air, except by flying enemies, and this movement does not provoke AoO. You can take standard actions and minor actions while stalled in the air, but not move actions. (You do not lose your move action, you can still use it as a minor action; you just can’t move).</span></p><p><span style="color: white"><strong>Sustain Minor</strong>: You stay stalled in the air for an extra round. This power can only be sustained twice. </span></p><p> </p><p> </p><p><span style="font-size: 12px"><span style="color: white"><strong>Level 17 Encounter Exploits</strong></span></span></p><p> </p><p><span style="color: white"><strong>Jump into the Fray</strong></span></p><p><span style="color: white">You leap to your ally’s aid.</span></p><p><span style="color: white"><strong>Encounter Martial, Spear</strong></span></p><p><span style="color: white"><strong>Immediate Reaction Range</strong>: Dragoon Jump</span></p><p><span style="color: white"><strong>Trigger</strong>: An enemy moves into flanking position on one of your allies in range.</span></p><p><span style="color: white"><strong>Target</strong>: The enemy that moved into flanking position.</span></p><p><span style="color: white"><strong>Attack</strong>: Strength vs. Ref</span></p><p><span style="color: white"><strong>Hit</strong>: 1[W] + Strength modifier damage</span></p><p><span style="color: white"><strong>Effect</strong>: You land on the target and the target is knocked prone. You now occupy the target’s square. </span></p><p><span style="color: white"><strong>Miss</strong>: Strength modifier damage and you land in the closest square to the enemy from the square you left (ala charge). If this square is occupied you land in the closest unoccupied square. </span></p><p> </p><p> </p><p><span style="color: white"><strong>Butt Spin</strong></span></p><p><span style="color: white">You spin in a circle, sweeping all the enemies around you off their feet.</span></p><p><span style="color: white"><strong>Encounter Martial, Spear</strong></span></p><p><span style="color: white"><strong>Standard Action Range</strong>: Burst 2</span></p><p><span style="color: white"><strong>Target</strong>: All Enemies in Burst</span></p><p><span style="color: white"><strong>Attack</strong>: Strength vs. Ref, one attack per enemy</span></p><p><span style="color: white"><strong>Hit</strong>: Enemy is knocked prone and make a secondary attack.</span></p><p><span style="color: white"><strong>Secondary</strong> <strong>Attack</strong>: Strength vs. AC</span></p><p><span style="color: white"><strong>Hit</strong>: 1[W] damage</span></p><p> </p><p> </p><p><span style="color: white"><strong>Sleepy Time</strong></span></p><p><span style="color: white">You slam the butt of your spear into your enemy’s temple, knocking them unconscious.</span></p><p><span style="color: white"><strong>Encounter Martial, Spear or Javelin</strong></span></p><p><span style="color: white"><strong>Standard Action Range</strong>: Melee</span></p><p><span style="color: white"><strong>Target</strong>: One Enemy</span></p><p><span style="color: white"><strong>Attack</strong>: Strength vs. Fort</span></p><p><span style="color: white"><strong>Hit</strong>: 1[W] + Strength modifier damage and the enemy is knocked unconscious (sleep) (save ends)</span></p><p><span style="color: white"><strong>Aftereffect</strong>: Enemy is dazed and immobilized (save ends).</span></p><p> </p><p> </p><p><span style="color: white"><strong>Triple Throw</strong></span></p><p><span style="color: white">You hurl three javelins in quick succession.</span></p><p><span style="color: white"><strong>Encounter Martial, Javelin</strong></span></p><p><span style="color: white"><strong>Standard Action Range</strong>: Javelin</span></p><p><span style="color: white"><strong>Target</strong>: One, Two, or Three Enemies in range</span></p><p><span style="color: white"><strong>Attack</strong>: Strength vs. AC</span></p><p><span style="color: white"><strong>Hit</strong>: 1[W] + Strength modifier damage. </span></p><p> </p><p> </p><p><span style="font-size: 12px"><span style="color: white"><strong>Level 19 Daily Exploits</strong></span></span></p><p> </p><p><span style="color: white"><strong>Great Stab</strong></span></p><p><span style="color: white">You stab your enemy with all your might and then thrust your spear into the air, roaring your pleasure at the sight of your enemy’s blood.</span></p><p><span style="color: white"><strong>Daily Martial, Spear</strong></span></p><p><span style="color: white"><strong>Standard Action Range</strong>: Melee</span></p><p><span style="color: white"><strong>Target</strong>: One Enemy</span></p><p><span style="color: white"><strong>Attack</strong>: Strength vs. AC</span></p><p><span style="color: white"><strong>Hit</strong>: 4[W] + Strength modifier damage. Make a secondary attack.</span></p><p><span style="color: white"><strong>Secondary Range</strong>: Burst 5</span></p><p><span style="color: white"><strong>Secondary Target</strong>: All Enemies in Range</span></p><p><span style="color: white"><strong>Secondary Attack</strong>: Strength vs. Will</span></p><p><span style="color: white"><strong>Effect</strong>: Enemy moves its run speed away from the Dragoon. This movement provokes AoO. </span></p><p> </p><p> </p><p><span style="color: white"><strong>Grab and Leap</strong></span></p><p><span style="color: white">You grab your enemy and leap into the air, carrying your enemy with you. When you land, your enemy cushions your fall.</span></p><p><span style="color: white"><strong>Daily Martial</strong></span></p><p><span style="color: white"><strong>Standard Acton Range</strong>: Melee</span></p><p><span style="color: white"><strong>Target</strong>: One Enemy</span></p><p><span style="color: white"><strong>Special</strong>: The target must be one size category larger than you or smaller.</span></p><p><span style="color: white"><strong>Attack</strong>: Strength vs. Fort</span></p><p><span style="color: white"><strong>Effect</strong>: The target is grabbed and you move your Dragoon Jump distance. The target is prone in the square you finish your move in and the target takes 3d10 damage. The grab is over when you land.</span></p><p> </p><p> </p><p><span style="color: white"><strong>Javelin Ram</strong></span></p><p><span style="color: white">You hurl your javelin with such force that your enemy is lifted off his feet.</span></p><p><span style="color: white"><strong>Daily Martial, Javelin</strong></span></p><p><span style="color: white"><strong>Standard Action Range</strong>: Javelin</span></p><p><span style="color: white"><strong>Target</strong>: One Enemy </span></p><p><span style="color: white"><strong>Attack</strong>: Strength vs. AC</span></p><p><span style="color: white"><strong>Hit</strong>: 3[W] + Strength modifier damage and the target is pushed a number of squares equal to your strength modifier and is knocked prone.</span></p><p><span style="color: white"><strong>Miss</strong>: Strength modifier damage and the target is pushed one square and knocked prone. </span></p></blockquote><p></p>
[QUOTE="Verision, post: 4388306, member: 72236"] [b]Paragon Teir Exploits[/b] [SIZE=3][COLOR=white][B]Level 13 Encounter Exploits[/B][/COLOR][/SIZE] [COLOR=white][B]Redirecting Attack[/B][/COLOR] [COLOR=white]You catch your enemy's attack on the haft of your spear and swing it back around into them.[/COLOR] [COLOR=white][B]Encounter[/B] [B]Martial, Spear[/B][/COLOR] [COLOR=white][B]Immediate Reaction Range[/B]: Melee[/COLOR] [COLOR=white][B]Trigger[/B]: An enemy hits you with an attack.[/COLOR] [COLOR=white][B]Effect[/B]: Apply the damage that you would have taken to the enemy that hit you instead. Resistances don't apply and any negative effects caused by the attack are applied to the enemy as well (so long as they are not immune).[/COLOR] [COLOR=white][B]Spinning Attack[/B][/COLOR] [COLOR=white]You spin in a circle and attack all the enemies around you.[/COLOR] [COLOR=white][B]Encounter Martial, Spear[/B][/COLOR] [COLOR=white][B]Standard Action Range[/B]: Burst 2[/COLOR] [COLOR=white][B]Target[/B]: Each enemy in Burst you can see. [/COLOR] [COLOR=white][B]Hit[/B]: 2[W] + Strength modifier damage.[/COLOR] [COLOR=white][B]Miss[/B]: Half damage[/COLOR] [COLOR=white][B]Trailing Javelin[/B][/COLOR] [COLOR=white]You throw a javelin at an enemy and several phantom javelins trail the [B]primary.[/B][/COLOR] [COLOR=white][B]Encounter Martial, Javelin[/B][/COLOR] [COLOR=white][B]Standard Action Range[/B]: Javelin[/COLOR] [COLOR=white][B]Target[/B]: One Enemy[/COLOR] [COLOR=white][B]Attack[/B]: Strength vs. AC, 3 attacks[/COLOR] [COLOR=white][B]Hit[/B]: 1[W] + Strength modifier damage per attack.[/COLOR] [SIZE=3][COLOR=white][B]Level 15 Daily Exploits[/B][/COLOR][/SIZE] [COLOR=white][B]Spear Cascade[/B][/COLOR] [COLOR=white]Your spear becomes a blur as you repeatedly stab and slash your enemies. [/COLOR] [COLOR=white][B]Daily Martial, Spear[/B][/COLOR] [COLOR=white][B]Standard Action Range[/B]: Melee[/COLOR] [COLOR=white][B]Target[/B]: One or More Enemies[/COLOR] [COLOR=white][B]Attack[/B]: Strength vs. AC. Keep making attacks until you miss. Each subsequent attack takes a -1 penalty. (First attack = Strength vs. AC, second attack = Strength -1 vs. AC, third attack = Strength – 2 vs. AC, and so on)[/COLOR] [COLOR=white][B]Hit[/B]: 2[W] + Strength modifier damage per attack.[/COLOR] [COLOR=white][B]Reaping Jump[/B][/COLOR] [COLOR=white]You leap through the air, attacking all the enemies you can reach.[/COLOR] [COLOR=white][B]Daily Martial, Spear[/B][/COLOR] [COLOR=white][B]Standard Action Range[/B]: Dragoon Jump[/COLOR] [COLOR=white][B]Target[/B]: Each enemy along the line of your Dragoon Jump that is within melee range.[/COLOR] [COLOR=white][B]Attack[/B]: Strength vs. AC, one attack per target[/COLOR] [COLOR=white][B]Hit[/B]: 2[W] + Strength modifier damage. [/COLOR] [COLOR=white][B]Artery Finder[/B][/COLOR] [COLOR=white]You throw your javelin with precision at one of your enemy’s main arteries.[/COLOR] [COLOR=white][B]Daily Martial, Javelin[/B][/COLOR] [COLOR=white][B]Standard Action Range[/B]: Javelin[/COLOR] [COLOR=white][B]Target[/B]: One Enemy[/COLOR] [COLOR=white][B]Attack[/B]: Strength vs. Fort[/COLOR] [COLOR=white][B]Hit[/B]: 2[W] + Strength modifier damage and the target takes ongoing 15 bleed damage (save ends).[/COLOR] [COLOR=white][B]Pinning Javelin[/B][/COLOR] [COLOR=white]You hurl a javelin at your enemy and pin him to the ground[/COLOR] [COLOR=white][B]Daily Martial, Javelin[/B][/COLOR] [COLOR=white][B]Standard Action Range[/B]: Javelin[/COLOR] [COLOR=white][B]Target[/B]: One Enemy[/COLOR] [COLOR=white][B]Attack[/B]: Strength vs. AC[/COLOR] [COLOR=white][B]Hit[/B]: 2[W] + Strength modifier damage and make a secondary attack.[/COLOR] [COLOR=white][B]Secondary Attack[/B]: Strength vs. Fort[/COLOR] [COLOR=white][B]Hit[/B]: The target is knocked prone and pinned to the ground (save ends). (Pinned is the same as immobilized except that the target cannot stand from prone).[/COLOR] [COLOR=white][/COLOR] [SIZE=3][COLOR=white][B]Level 16 Utility Exploits[/B][/COLOR][/SIZE] [COLOR=white][B]Keen Edge[/B][/COLOR] [COLOR=white]You run your hand along the blade of your spear, feeling the razor sharp edge.[/COLOR] [COLOR=white][B]Daily Martial[/B][/COLOR] [COLOR=white][B]Minor Personal[/B][/COLOR] [COLOR=white][B]Effect[/B]: On your next attack you can score a critical hit on a roll of 17-20.[/COLOR] [COLOR=white][B]Sustain Minor[/B]: If you do not score a critical on the attack, then you can sustain the Keen Edge until you do score a critical.[/COLOR] [COLOR=white][B]Leap Charge[/B][/COLOR] [COLOR=white]You reach down into your soul, pulling out power and storing it in your legs.[/COLOR] [COLOR=white][B]Daily Martial[/B][/COLOR] [COLOR=white][B]Minor Personal[/B][/COLOR] [COLOR=white][B]Effect[/B]: The next time you use a power with a range of “Dragoon Jump” or “Javelin” you can add half your movement to the range. (The effects only last until the end of the encounter. If it is not used, then it is lost)[/COLOR] [COLOR=white][B]Improbable Hang Time[/B][/COLOR] [COLOR=white]You leap into the air and seem to hang there for much longer than humanly possible.[/COLOR] [COLOR=white][B]Encounter Martial[/B][/COLOR] [COLOR=white][B]Move Personal[/B][/COLOR] [COLOR=white][B]Effect[/B]: You leap into the air and stall there until the end of your next turn. You cannot be attacked by melee attacks while in the air, except by flying enemies, and this movement does not provoke AoO. You can take standard actions and minor actions while stalled in the air, but not move actions. (You do not lose your move action, you can still use it as a minor action; you just can’t move).[/COLOR] [COLOR=white][B]Sustain Minor[/B]: You stay stalled in the air for an extra round. This power can only be sustained twice. [/COLOR] [SIZE=3][COLOR=white][B]Level 17 Encounter Exploits[/B][/COLOR][/SIZE] [COLOR=white][B]Jump into the Fray[/B][/COLOR] [COLOR=white]You leap to your ally’s aid.[/COLOR] [COLOR=white][B]Encounter Martial, Spear[/B][/COLOR] [COLOR=white][B]Immediate Reaction Range[/B]: Dragoon Jump[/COLOR] [COLOR=white][B]Trigger[/B]: An enemy moves into flanking position on one of your allies in range.[/COLOR] [COLOR=white][B]Target[/B]: The enemy that moved into flanking position.[/COLOR] [COLOR=white][B]Attack[/B]: Strength vs. Ref[/COLOR] [COLOR=white][B]Hit[/B]: 1[W] + Strength modifier damage[/COLOR] [COLOR=white][B]Effect[/B]: You land on the target and the target is knocked prone. You now occupy the target’s square. [/COLOR] [COLOR=white][B]Miss[/B]: Strength modifier damage and you land in the closest square to the enemy from the square you left (ala charge). If this square is occupied you land in the closest unoccupied square. [/COLOR] [COLOR=white][B]Butt Spin[/B][/COLOR] [COLOR=white]You spin in a circle, sweeping all the enemies around you off their feet.[/COLOR] [COLOR=white][B]Encounter Martial, Spear[/B][/COLOR] [COLOR=white][B]Standard Action Range[/B]: Burst 2[/COLOR] [COLOR=white][B]Target[/B]: All Enemies in Burst[/COLOR] [COLOR=white][B]Attack[/B]: Strength vs. Ref, one attack per enemy[/COLOR] [COLOR=white][B]Hit[/B]: Enemy is knocked prone and make a secondary attack.[/COLOR] [COLOR=white][B]Secondary[/B] [B]Attack[/B]: Strength vs. AC[/COLOR] [COLOR=white][B]Hit[/B]: 1[W] damage[/COLOR] [COLOR=white][B]Sleepy Time[/B][/COLOR] [COLOR=white]You slam the butt of your spear into your enemy’s temple, knocking them unconscious.[/COLOR] [COLOR=white][B]Encounter Martial, Spear or Javelin[/B][/COLOR] [COLOR=white][B]Standard Action Range[/B]: Melee[/COLOR] [COLOR=white][B]Target[/B]: One Enemy[/COLOR] [COLOR=white][B]Attack[/B]: Strength vs. Fort[/COLOR] [COLOR=white][B]Hit[/B]: 1[W] + Strength modifier damage and the enemy is knocked unconscious (sleep) (save ends)[/COLOR] [COLOR=white][B]Aftereffect[/B]: Enemy is dazed and immobilized (save ends).[/COLOR] [COLOR=white][B]Triple Throw[/B][/COLOR] [COLOR=white]You hurl three javelins in quick succession.[/COLOR] [COLOR=white][B]Encounter Martial, Javelin[/B][/COLOR] [COLOR=white][B]Standard Action Range[/B]: Javelin[/COLOR] [COLOR=white][B]Target[/B]: One, Two, or Three Enemies in range[/COLOR] [COLOR=white][B]Attack[/B]: Strength vs. AC[/COLOR] [COLOR=white][B]Hit[/B]: 1[W] + Strength modifier damage. [/COLOR] [SIZE=3][COLOR=white][B]Level 19 Daily Exploits[/B][/COLOR][/SIZE] [COLOR=white][B]Great Stab[/B][/COLOR] [COLOR=white]You stab your enemy with all your might and then thrust your spear into the air, roaring your pleasure at the sight of your enemy’s blood.[/COLOR] [COLOR=white][B]Daily Martial, Spear[/B][/COLOR] [COLOR=white][B]Standard Action Range[/B]: Melee[/COLOR] [COLOR=white][B]Target[/B]: One Enemy[/COLOR] [COLOR=white][B]Attack[/B]: Strength vs. AC[/COLOR] [COLOR=white][B]Hit[/B]: 4[W] + Strength modifier damage. Make a secondary attack.[/COLOR] [COLOR=white][B]Secondary Range[/B]: Burst 5[/COLOR] [COLOR=white][B]Secondary Target[/B]: All Enemies in Range[/COLOR] [COLOR=white][B]Secondary Attack[/B]: Strength vs. Will[/COLOR] [COLOR=white][B]Effect[/B]: Enemy moves its run speed away from the Dragoon. This movement provokes AoO. [/COLOR] [COLOR=white][B]Grab and Leap[/B][/COLOR] [COLOR=white]You grab your enemy and leap into the air, carrying your enemy with you. When you land, your enemy cushions your fall.[/COLOR] [COLOR=white][B]Daily Martial[/B][/COLOR] [COLOR=white][B]Standard Acton Range[/B]: Melee[/COLOR] [COLOR=white][B]Target[/B]: One Enemy[/COLOR] [COLOR=white][B]Special[/B]: The target must be one size category larger than you or smaller.[/COLOR] [COLOR=white][B]Attack[/B]: Strength vs. Fort[/COLOR] [COLOR=white][B]Effect[/B]: The target is grabbed and you move your Dragoon Jump distance. The target is prone in the square you finish your move in and the target takes 3d10 damage. The grab is over when you land.[/COLOR] [COLOR=white][B]Javelin Ram[/B][/COLOR] [COLOR=white]You hurl your javelin with such force that your enemy is lifted off his feet.[/COLOR] [COLOR=white][B]Daily Martial, Javelin[/B][/COLOR] [COLOR=white][B]Standard Action Range[/B]: Javelin[/COLOR] [COLOR=white][B]Target[/B]: One Enemy [/COLOR] [COLOR=white][B]Attack[/B]: Strength vs. AC[/COLOR] [COLOR=white][B]Hit[/B]: 3[W] + Strength modifier damage and the target is pushed a number of squares equal to your strength modifier and is knocked prone.[/COLOR] [COLOR=white][B]Miss[/B]: Strength modifier damage and the target is pushed one square and knocked prone. [/COLOR] [/QUOTE]
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