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Different types of magic
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<blockquote data-quote="s/LaSH" data-source="post: 532787" data-attributes="member: 6929"><p>I'd like to see that, actually.</p><p></p><p>o Sympathetic Magic, where you use items from your target and little props to cause really big problems - drop a lizard onto a wax mannequin with your target's hair on it, and watch the poor sucker get attacked by a dragon for no apparent reason.</p><p></p><p>o Granted Magic, which is very similar to divine spells - you have a liege who keeps track of you in vague terms and can cast spells through you. You have to draw the liege's attention through ritual (the spell incantation), and gain the ability to handle the magical forces you channel or risk magical burn.</p><p></p><p>o Technomancy - you have a number of technological artifacts, but you have an instinctive psychological inhibition against using them because they're so powerful. (You can only fire your laser rifle once a day because any more and you start screaming about the stench of melting flesh and nobody can shut you up for hours, for example.)</p><p></p><p>o Ki - or 'bursts of self-knowledge', in this case. You are able to bring out the best in yourself, but most of the time you're about as useless as a normal mage. This one isn't as utility-oriented as some spellcasters, because the only person you can buff is yourself, but you can still blow stuff up good at higher levels.</p><p></p><p>o Possessor - You can take control of other people, either putting yourself in a trance or (at higher levels) merging entirely into them. You can eventually begin to 'upgrade' the bodies you possess with better natural weapons and armour... or cause them to implode or something.</p><p></p><p>o Hammerspace - You have access to a dimension containing a theoretically unlimited arsenal. The more powerful you grow, the better weapons and equipment you can pull from Hammerspace. Note that this allows you to wield really, really huge hammers without size penalty.</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 532787, member: 6929"] I'd like to see that, actually. o Sympathetic Magic, where you use items from your target and little props to cause really big problems - drop a lizard onto a wax mannequin with your target's hair on it, and watch the poor sucker get attacked by a dragon for no apparent reason. o Granted Magic, which is very similar to divine spells - you have a liege who keeps track of you in vague terms and can cast spells through you. You have to draw the liege's attention through ritual (the spell incantation), and gain the ability to handle the magical forces you channel or risk magical burn. o Technomancy - you have a number of technological artifacts, but you have an instinctive psychological inhibition against using them because they're so powerful. (You can only fire your laser rifle once a day because any more and you start screaming about the stench of melting flesh and nobody can shut you up for hours, for example.) o Ki - or 'bursts of self-knowledge', in this case. You are able to bring out the best in yourself, but most of the time you're about as useless as a normal mage. This one isn't as utility-oriented as some spellcasters, because the only person you can buff is yourself, but you can still blow stuff up good at higher levels. o Possessor - You can take control of other people, either putting yourself in a trance or (at higher levels) merging entirely into them. You can eventually begin to 'upgrade' the bodies you possess with better natural weapons and armour... or cause them to implode or something. o Hammerspace - You have access to a dimension containing a theoretically unlimited arsenal. The more powerful you grow, the better weapons and equipment you can pull from Hammerspace. Note that this allows you to wield really, really huge hammers without size penalty. [/QUOTE]
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