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Different types of magic
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<blockquote data-quote="kenjib" data-source="post: 536926" data-attributes="member: 530"><p>Yeah, the rules adaptations could be minor like you mention, although I still think slightly more extensive changes would make such a class more interesting, myself. I was just saying that there needs to be *something* there. You seem to agree with me, as all of your examples above have a few rules thrown in.</p><p></p><p>Another thing I would like to mention is that, while Elements of Magic is a really cool system and would work well with these ideas, there is no reason why basing these classes off of Elements of Magic would be any better than basing these classes off of the sorcerer or wizard (choose depending on whether or not you want the caster to rely on spellbooks).</p><p></p><p>You could also base these classes off of the psionic mana system, sovereign stone magic mechanics, mongoose's chaos magic, etc. It would all work just as well, just depending on what magic system you prefer. One benefit of some of these systems, like Elements of Magic, Chaos Magic, and Sovereign Stone, is that there are tools to help you design spells and balance them more easily than the "eyeballing it" approach of standard D&D and psionics.</p></blockquote><p></p>
[QUOTE="kenjib, post: 536926, member: 530"] Yeah, the rules adaptations could be minor like you mention, although I still think slightly more extensive changes would make such a class more interesting, myself. I was just saying that there needs to be *something* there. You seem to agree with me, as all of your examples above have a few rules thrown in. Another thing I would like to mention is that, while Elements of Magic is a really cool system and would work well with these ideas, there is no reason why basing these classes off of Elements of Magic would be any better than basing these classes off of the sorcerer or wizard (choose depending on whether or not you want the caster to rely on spellbooks). You could also base these classes off of the psionic mana system, sovereign stone magic mechanics, mongoose's chaos magic, etc. It would all work just as well, just depending on what magic system you prefer. One benefit of some of these systems, like Elements of Magic, Chaos Magic, and Sovereign Stone, is that there are tools to help you design spells and balance them more easily than the "eyeballing it" approach of standard D&D and psionics. [/QUOTE]
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