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Different types of magic
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<blockquote data-quote="s/LaSH" data-source="post: 537921" data-attributes="member: 6929"><p>o Familiar Magic - The normal familiar gets upgrades with master levels. Take that one step further and make the familiar the one who does everything for the master - it's affected by spells, it grows to a massive size, and has spell lists devoted to buffing it up in new and exciting ways. I'm sure Elements could assist with this in some ways...</p><p></p><p>o Balance Magic - Nothing comes for free. If you buff up someone's Strength, they lose Constitution. If you create a fireball, you catch pneumonia. Strangely, although I didn't think so at first, this reminds me a lot of later seasons of Buffy. (Jonathan and his paragon spell, or the thaumogenetic demon from the resurrection spell spring to mind.)</p><p></p><p>Someone who's done their research into the magical properties of gems wrote the Enchiridion: Treasures and Objects D'Art, from S. T. Cooley Pulishing apparently; I've seen the teaser PDF, and it looks nice. I don't know how well suited it is to a spellcasting system, because (a) I don't have the full product and (b) the only method of empowering the various woods and minerals therein seems to be with a minor item creation feat of some kind and a small XP donation. Look around in the news archives to find it, it was linked on the front page.</p><p></p><p>Hammerspace, for those not initiated, is an anime standby; it's theorised to be where people who shouldn't own giant mallets get them when someone makes an inappropriate statement and needs to be beaten. As far as I'm aware, there's no animated precedent for even having such a dimension, but I could be wrong. (And Kidd... pardon the comment, but comparing DBZ to Streetfighter is a little harsh. Streetfighter has some nice boomy special moves, but DBZ fighting games have a button dedicated to shooting fireballs (and even bigger booms when you do the special moves). Or at least they did many years ago. I think that says it all about comparative power levels, really.)</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 537921, member: 6929"] o Familiar Magic - The normal familiar gets upgrades with master levels. Take that one step further and make the familiar the one who does everything for the master - it's affected by spells, it grows to a massive size, and has spell lists devoted to buffing it up in new and exciting ways. I'm sure Elements could assist with this in some ways... o Balance Magic - Nothing comes for free. If you buff up someone's Strength, they lose Constitution. If you create a fireball, you catch pneumonia. Strangely, although I didn't think so at first, this reminds me a lot of later seasons of Buffy. (Jonathan and his paragon spell, or the thaumogenetic demon from the resurrection spell spring to mind.) Someone who's done their research into the magical properties of gems wrote the Enchiridion: Treasures and Objects D'Art, from S. T. Cooley Pulishing apparently; I've seen the teaser PDF, and it looks nice. I don't know how well suited it is to a spellcasting system, because (a) I don't have the full product and (b) the only method of empowering the various woods and minerals therein seems to be with a minor item creation feat of some kind and a small XP donation. Look around in the news archives to find it, it was linked on the front page. Hammerspace, for those not initiated, is an anime standby; it's theorised to be where people who shouldn't own giant mallets get them when someone makes an inappropriate statement and needs to be beaten. As far as I'm aware, there's no animated precedent for even having such a dimension, but I could be wrong. (And Kidd... pardon the comment, but comparing DBZ to Streetfighter is a little harsh. Streetfighter has some nice boomy special moves, but DBZ fighting games have a button dedicated to shooting fireballs (and even bigger booms when you do the special moves). Or at least they did many years ago. I think that says it all about comparative power levels, really.) [/QUOTE]
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