Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Different types of Superhero settings/universes and themes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 5545255" data-attributes="member: 151"><p>I'm going to assume you meant to say 'and NOT something', there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>So, you want to do something unusual for a superhero campaign. You'll find that a little tougher than you might think. Superheroes have covered a pretty wide base just in the last 30 years, let alone the last 70. However, superhero RPGs cover far less ground. Let's look at a few options.</p><p></p><ol> <li data-xf-list-type="ol"><strong>Film Noir / Pulp</strong> - These aren't entirely the same genre, but for purposes of our argument, let's group them. This should be a low powered setting, but it doesn't have to be. It's grim, dirty and more like a detective story than an epic of superheroes. Spiderman Noir is an example of low-powered...most of the heroes/villains are circus freaks and only barely superhuman. In the other direction, we have '<a href="http://en.wikipedia.org/wiki/Incognito_(comics)" target="_blank">Incognito</a>', in which Pulp science heroes and villains do very bad things just out of the sight of normal society. Heroes and villains are powerful, but their war is kept mostly out of sight and when that's not possible, covered up as to its severity. Some people exist outside the two major factions, but they live a truly dangerous life.</li> <li data-xf-list-type="ol"><strong>SPAAAAACE! /Cosmic</strong> - Superheroes here fall into the 'cosmic' category. Two typical examples are the Legion of Superheroes, who are your textbook future/sf superheroes and Marvel's 'Cosmic' heroes, which include the Guardians of the Galaxy and the Silver Surfer. Space heroes can just be SF with super-powers...many such characters in the genre are just aliens with racial powers. You can see this in other such titles as L.E.G.I.O.N. or S.W.O.R.D. Cosmic heroes are the Superhero genre's version of Epic characters. They deal with galactic wars, cosmic entities and Very Big Threats. Nova, Adam Warlock and anything that has Thanos or Annihilus falls into this category. Some heroes move between the genres, such as the Green Lantern Corps. They can just be space cops...or they can be the last defense against the invading undead hordes.</li> <li data-xf-list-type="ol"><strong>Fantasy Superheroes</strong> - Superheroes in more traditional D&D style fantasy usually eschew costumes and some genre conventions. A better example here would come from Manga and Anime. For grim and gritty, look to Berserk. For comedy, look to Ruin Explorers or Sorceror Hunters. Dozens of other variations exist. Such characters might assume what would be genre standard names: Sir Morgan the Red Axe, for example. Their super-powers might be from magic, ancient martial arts mastery or just being a half-dragon. They are, for all logical purposes, superheroes. They just don't wear spandex. Any story you want to tell with fantasy characters will work with Fantasy superheroes. You may make supers special characters, like the Deryni...rare beings from a dying race, hated and feared by others but blessed with unique powers.</li> <li data-xf-list-type="ol"><strong>Mythological Superheroes </strong>- Variation on the Fantasy theme. The characters aren't <em>like</em> gods. They <strong>ARE</strong> gods. Or at least demi-gods. The fact that so many mythical characters are used in comics should show how easy it is to reverse engineer this. A campaign based on Marvel's Thor having adventures in Asgard would easily fit this bill, or their Hercules. Conversely, you could do Percy Jackson, with mythological characters in modern times.</li> <li data-xf-list-type="ol"> <strong>Golden Age - Revisited</strong> - Taking a turn from James' Robinson's "Golden Age" or Darwyn Cooke's "New Frontier", make a campaign set in a previous age...but with modern sensibilities. Does Batman kill? Does Wonder Woman support Vietnamese rape victims? Was Hal Jordan flying over Korea? Making a Golden Age game that isn't the simple subtext of the original stories can recontextualize everything. Of course, Alan Moore's 'Watchmen' does this at it's darkest and most brilliant.</li> <li data-xf-list-type="ol"> <strong>Fables</strong> - Bill Willingham's Fables is tailor-made for a Supers game. Most of the characters are immortal beings with strange powers, hiding among us. Many of them are easily recognized, but changed from what we know. Little Boy Blue armed with the Vorpal Sword and the Witching Cloak fighting Baba Yaga's Knight of the Day, for example. Following the rules of Fabletown while trying to survive in a hostile world? Great stuff.</li> </ol></blockquote><p></p>
[QUOTE="WizarDru, post: 5545255, member: 151"] I'm going to assume you meant to say 'and NOT something', there. :) So, you want to do something unusual for a superhero campaign. You'll find that a little tougher than you might think. Superheroes have covered a pretty wide base just in the last 30 years, let alone the last 70. However, superhero RPGs cover far less ground. Let's look at a few options. [LIST=1] [*][b]Film Noir / Pulp[/b] - These aren't entirely the same genre, but for purposes of our argument, let's group them. This should be a low powered setting, but it doesn't have to be. It's grim, dirty and more like a detective story than an epic of superheroes. Spiderman Noir is an example of low-powered...most of the heroes/villains are circus freaks and only barely superhuman. In the other direction, we have '[URL="http://en.wikipedia.org/wiki/Incognito_(comics)"]Incognito[/URL]', in which Pulp science heroes and villains do very bad things just out of the sight of normal society. Heroes and villains are powerful, but their war is kept mostly out of sight and when that's not possible, covered up as to its severity. Some people exist outside the two major factions, but they live a truly dangerous life. [*][b]SPAAAAACE! /Cosmic[/b] - Superheroes here fall into the 'cosmic' category. Two typical examples are the Legion of Superheroes, who are your textbook future/sf superheroes and Marvel's 'Cosmic' heroes, which include the Guardians of the Galaxy and the Silver Surfer. Space heroes can just be SF with super-powers...many such characters in the genre are just aliens with racial powers. You can see this in other such titles as L.E.G.I.O.N. or S.W.O.R.D. Cosmic heroes are the Superhero genre's version of Epic characters. They deal with galactic wars, cosmic entities and Very Big Threats. Nova, Adam Warlock and anything that has Thanos or Annihilus falls into this category. Some heroes move between the genres, such as the Green Lantern Corps. They can just be space cops...or they can be the last defense against the invading undead hordes. [*][b]Fantasy Superheroes[/b] - Superheroes in more traditional D&D style fantasy usually eschew costumes and some genre conventions. A better example here would come from Manga and Anime. For grim and gritty, look to Berserk. For comedy, look to Ruin Explorers or Sorceror Hunters. Dozens of other variations exist. Such characters might assume what would be genre standard names: Sir Morgan the Red Axe, for example. Their super-powers might be from magic, ancient martial arts mastery or just being a half-dragon. They are, for all logical purposes, superheroes. They just don't wear spandex. Any story you want to tell with fantasy characters will work with Fantasy superheroes. You may make supers special characters, like the Deryni...rare beings from a dying race, hated and feared by others but blessed with unique powers. [*][b]Mythological Superheroes [/b]- Variation on the Fantasy theme. The characters aren't [i]like[/i] gods. They [b]ARE[/b] gods. Or at least demi-gods. The fact that so many mythical characters are used in comics should show how easy it is to reverse engineer this. A campaign based on Marvel's Thor having adventures in Asgard would easily fit this bill, or their Hercules. Conversely, you could do Percy Jackson, with mythological characters in modern times. [*] [b]Golden Age - Revisited[/b] - Taking a turn from James' Robinson's "Golden Age" or Darwyn Cooke's "New Frontier", make a campaign set in a previous age...but with modern sensibilities. Does Batman kill? Does Wonder Woman support Vietnamese rape victims? Was Hal Jordan flying over Korea? Making a Golden Age game that isn't the simple subtext of the original stories can recontextualize everything. Of course, Alan Moore's 'Watchmen' does this at it's darkest and most brilliant. [*] [b]Fables[/b] - Bill Willingham's Fables is tailor-made for a Supers game. Most of the characters are immortal beings with strange powers, hiding among us. Many of them are easily recognized, but changed from what we know. Little Boy Blue armed with the Vorpal Sword and the Witching Cloak fighting Baba Yaga's Knight of the Day, for example. Following the rules of Fabletown while trying to survive in a hostile world? Great stuff. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Different types of Superhero settings/universes and themes
Top