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General Tabletop Discussion
*Pathfinder & Starfinder
Different XP progressions as a means of class balance?
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<blockquote data-quote="Lanefan" data-source="post: 5835129" data-attributes="member: 29398"><p>Hell, I beg for XP even if I'm the highest-level character in the group! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>More seriously, those sound like red flags indicating problem players; particularly the last one.</p><p>Where I would not shed any tears at all if multi-classing went away completely.</p><p></p><p>If it has to stay, the simplest solution is to do the following:</p><p></p><p>1. Put a hard-and-fast rule down that states a character cannot have more than (two? three?) classes, period.</p><p>2. Use XP tables - they can be all the same or different between classes, doesn't matter for this purpose.</p><p>3. The player decides where XP earned are going to go, as a ratio, and can change this ratio between each adventure if so desired. Thus, you could go 75% Fighter/25% Thief, 50-50, or whatever; with each class always having to get a minimum of 10%.</p><p>4. The classes advance independently of each other.</p><p>4a. If you want to set it up that both classes always bump at the same time, just add the tables together. So, if Fighter bumps to 2nd at 2000 and Thief at 1400, you'd just note 3400 as your bump point and become 2-2 when you got that many.</p><p>Well, in this example one of two things has to happen: either you're not as good at either as a single-class F or T with the same amount of experience, or you are as good as each (meaning that in total you're as good as both of them put together, as that's exactly what you are) and there goes in-party power balance - which many people here seem to hold sacred, for some reason.</p><p></p><p>Also, you're stuck in 3e-4e mode if you're expecting to get through 20 levels that fast. Slow down the advancement rate and you can play it till you drop. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Oh, and by the way I don't mind variable advancement by class at all.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5835129, member: 29398"] Hell, I beg for XP even if I'm the highest-level character in the group! :) More seriously, those sound like red flags indicating problem players; particularly the last one. Where I would not shed any tears at all if multi-classing went away completely. If it has to stay, the simplest solution is to do the following: 1. Put a hard-and-fast rule down that states a character cannot have more than (two? three?) classes, period. 2. Use XP tables - they can be all the same or different between classes, doesn't matter for this purpose. 3. The player decides where XP earned are going to go, as a ratio, and can change this ratio between each adventure if so desired. Thus, you could go 75% Fighter/25% Thief, 50-50, or whatever; with each class always having to get a minimum of 10%. 4. The classes advance independently of each other. 4a. If you want to set it up that both classes always bump at the same time, just add the tables together. So, if Fighter bumps to 2nd at 2000 and Thief at 1400, you'd just note 3400 as your bump point and become 2-2 when you got that many. Well, in this example one of two things has to happen: either you're not as good at either as a single-class F or T with the same amount of experience, or you are as good as each (meaning that in total you're as good as both of them put together, as that's exactly what you are) and there goes in-party power balance - which many people here seem to hold sacred, for some reason. Also, you're stuck in 3e-4e mode if you're expecting to get through 20 levels that fast. Slow down the advancement rate and you can play it till you drop. :) Oh, and by the way I don't mind variable advancement by class at all. Lanefan [/QUOTE]
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Different XP progressions as a means of class balance?
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