Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Different XP progressions as a means of class balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreyLord" data-source="post: 5838713" data-attributes="member: 4348"><p>Half of people out there found subtraction...or even easier simply looking up "to Hit" tables too complicated.</p><p></p><p>There were less of those than XP tables. If they freak out about 5 To hit tables...just imagine what they'd do with 11+ different XP tables!!!!</p><p></p><p>I don't think we need anymore of them going to the insane asylum!!!</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Still reading the rest of the thread. Before reading the rest of it however, I think Differeing XP tables are fine for some games. I think it worked great with AD&D.</p><p></p><p>3e can viably be seen as a DIFFERENT game with a DIFFERENT design philosophy. Things that worked well in games previously were not designed into 3e and games beyond that in the same way. For that style of game I think differing XP tables could work...but due to some differences in spellcasting and otherwise, that would be the least change to make a difference into balance unless you had drastically different XP levelling (as in, it takes 2000 for a Fighter to go up to 2nd level, it takes a Wizard 3,500...or with a higher amount of XP...say 1,500,000 XP where a fighter would be 14th level a Wizard would be 8th....maybe 9th level...and then at a 2/1 swap out. To further extrapolate...hence when a Fighter is 25th level...a Wizard would be somewhere between 12th and 14th level).</p><p></p><p>That type of levelling could take out the fun for many of the players. It would double the Fighter's saves in some ways, as well as HP and other arenas...but for Wizards it could be down right unfun for lower levels.</p><p></p><p>More apt would be to work on how many spells a wizard can cast, how powerful the spells are, and how spellcasting work in order to fill in balancing.</p><p></p><p>IN MY OPINION, of course.</p><p></p><p>Now if they shoot directly for an older school game with those types of checks and balances, I think differing XP tables could work fine, but for post D20 games, I think there are other ways for them to find balance in the type of systems they now work with. </p><p></p><p>Which they'll go with however will be more up to feedback and what they feel works best. I'm certain they'll make informed and excellent decisions in that regard.</p><p></p><p>PS: Alternately, they could say...screw this entire balance thing...sure...we have some balance...but people don't RPG's due to balance...they play it due to flavor. So what if Wizard's are immensely powerful at high level...do you really want Valdemort killed by his cousin with a knife at whim? So what if Fighters start of strong and end up weaker towards the end of the XP line...that's how it works. You choose when you want to have your power...and when it is more effective by choosing what career your character will pursue.</p><p></p><p>OR...</p><p></p><p>They could choose a middle ground, somewhat like they have in 3/4e where there is some imbalance but at the same time there's a semblance of balance as well. You keep the flavor and the choices with some imbalances on the way, but at the same time you have it so everyone can shine at certain points.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 5838713, member: 4348"] Half of people out there found subtraction...or even easier simply looking up "to Hit" tables too complicated. There were less of those than XP tables. If they freak out about 5 To hit tables...just imagine what they'd do with 11+ different XP tables!!!! I don't think we need anymore of them going to the insane asylum!!! :) Still reading the rest of the thread. Before reading the rest of it however, I think Differeing XP tables are fine for some games. I think it worked great with AD&D. 3e can viably be seen as a DIFFERENT game with a DIFFERENT design philosophy. Things that worked well in games previously were not designed into 3e and games beyond that in the same way. For that style of game I think differing XP tables could work...but due to some differences in spellcasting and otherwise, that would be the least change to make a difference into balance unless you had drastically different XP levelling (as in, it takes 2000 for a Fighter to go up to 2nd level, it takes a Wizard 3,500...or with a higher amount of XP...say 1,500,000 XP where a fighter would be 14th level a Wizard would be 8th....maybe 9th level...and then at a 2/1 swap out. To further extrapolate...hence when a Fighter is 25th level...a Wizard would be somewhere between 12th and 14th level). That type of levelling could take out the fun for many of the players. It would double the Fighter's saves in some ways, as well as HP and other arenas...but for Wizards it could be down right unfun for lower levels. More apt would be to work on how many spells a wizard can cast, how powerful the spells are, and how spellcasting work in order to fill in balancing. IN MY OPINION, of course. Now if they shoot directly for an older school game with those types of checks and balances, I think differing XP tables could work fine, but for post D20 games, I think there are other ways for them to find balance in the type of systems they now work with. Which they'll go with however will be more up to feedback and what they feel works best. I'm certain they'll make informed and excellent decisions in that regard. PS: Alternately, they could say...screw this entire balance thing...sure...we have some balance...but people don't RPG's due to balance...they play it due to flavor. So what if Wizard's are immensely powerful at high level...do you really want Valdemort killed by his cousin with a knife at whim? So what if Fighters start of strong and end up weaker towards the end of the XP line...that's how it works. You choose when you want to have your power...and when it is more effective by choosing what career your character will pursue. OR... They could choose a middle ground, somewhat like they have in 3/4e where there is some imbalance but at the same time there's a semblance of balance as well. You keep the flavor and the choices with some imbalances on the way, but at the same time you have it so everyone can shine at certain points. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Different XP progressions as a means of class balance?
Top