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General Tabletop Discussion
*Pathfinder & Starfinder
Different XP progressions as a means of class balance?
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<blockquote data-quote="GreyLord" data-source="post: 5838730" data-attributes="member: 4348"><p>I disagree STRONGLY with your statement.</p><p></p><p>If anything, Gygax understood game balance FAR MORE than just about any of the RPG designers now in relation to CERTAIN types of games.</p><p></p><p>This was because he was a Wargamer and a Wargame designer...who designed games to balance out what history had...and yet had to make it so that gamers could still have a balance of who could win.</p><p></p><p>It was a difference in design philosophy. To a wargamer, the design decisions of the older D&D systems actually make a LOT of sense. This is especially true in light of how wargame rules operated in the late 60s and 70s.</p><p></p><p>The way wargames are balanced and work today are different in many ways. The games have evolved and changed.</p><p></p><p>This same idea of evolution and change can also be applied to RPGs. RPGs however have evolved and changed in a different fashion in regards to balance than wargames. Still...generational gaps can be seen between them.</p><p></p><p>This does not mean that games from decades ago are unbalanced, but it MAY mean that those from a new generation might not understand how or why they were balanced as they are gazing from the present view into the past view.</p><p></p><p>There are different ways of doing things and different ways of handling things. It doesn't necessarily mean one is better then the other.</p><p></p><p>However many times one way is preferred over another, especially as times change, people change, new generations come into hobbies, and hence ideas, theories, and the way people play evolve.</p><p></p><p>The game has evolved into something different and many playing now have a different mindset then the old wargamers (actually most were quite young...at least back then...now they are old...err...older) back then. That doesn't mean badly functioning or error, it's simply different ways of doing things, and different ways of looking at things.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 5838730, member: 4348"] I disagree STRONGLY with your statement. If anything, Gygax understood game balance FAR MORE than just about any of the RPG designers now in relation to CERTAIN types of games. This was because he was a Wargamer and a Wargame designer...who designed games to balance out what history had...and yet had to make it so that gamers could still have a balance of who could win. It was a difference in design philosophy. To a wargamer, the design decisions of the older D&D systems actually make a LOT of sense. This is especially true in light of how wargame rules operated in the late 60s and 70s. The way wargames are balanced and work today are different in many ways. The games have evolved and changed. This same idea of evolution and change can also be applied to RPGs. RPGs however have evolved and changed in a different fashion in regards to balance than wargames. Still...generational gaps can be seen between them. This does not mean that games from decades ago are unbalanced, but it MAY mean that those from a new generation might not understand how or why they were balanced as they are gazing from the present view into the past view. There are different ways of doing things and different ways of handling things. It doesn't necessarily mean one is better then the other. However many times one way is preferred over another, especially as times change, people change, new generations come into hobbies, and hence ideas, theories, and the way people play evolve. The game has evolved into something different and many playing now have a different mindset then the old wargamers (actually most were quite young...at least back then...now they are old...err...older) back then. That doesn't mean badly functioning or error, it's simply different ways of doing things, and different ways of looking at things. [/QUOTE]
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Different XP progressions as a means of class balance?
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