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General Tabletop Discussion
*Dungeons & Dragons
Differential Characteristics of OSR/TSR D&D versus WotC/Paizo D&D
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<blockquote data-quote="DammitVictor" data-source="post: 7944971" data-attributes="member: 6750908"><p>There are parts of modern D&D that I actually like better than OSR D&D.</p><p></p><p>Unified mechanics, for instance-- you always roll a d20, you always want to roll high, all of the numbers go up. I like that every class uses the same XP chart.</p><p></p><p>I am generally indifferent to five versus three versus six Saving Throws. I like the way modern D&D associates Saving Throws and Saving Throw DCs with Ability Scores, but I don't like the way that in 3.X and <em>especially</em> 5e, the DCs scale faster than the bonuses. Good concept ruined by the execution.</p><p></p><p>I've never thought level limits were a good mechanic. Since they didn't come up in the vast majority of campaigns, they didn't serve to balance demihumans' special abilities (and multiclassing) against humans and even though they never impaired my characters' progress, I always resented the idea that someday they might.</p><p></p><p>On the other hand... having played modern D&D for the past twenty years, I am increasingly convinced that racial class restrictions-- or even race-as-class-- are necessary to differentiate nonhuman PCs from humans and from each other.</p><p></p><p>3.X/5e style multiclassing has been one of my bugbears... not quite since the day the 3e PHB was published, but certainly since before the 3.5 revision. I'm not going into all of it again, but I don't like anything about it. I'm not sure that AD&D has the best solution, but anything's better than picking a class every time you gain a level.</p><p></p><p>The main things I like about modern D&D, the things I am most keen to see incorporated into more palatable products, are the stuff further down the list-- the scaling ability scores with the ASIs to match, the advantage/disadvantage mechanic, more generous healing rules, and magic that functions outside of the spell-slots.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 7944971, member: 6750908"] There are parts of modern D&D that I actually like better than OSR D&D. Unified mechanics, for instance-- you always roll a d20, you always want to roll high, all of the numbers go up. I like that every class uses the same XP chart. I am generally indifferent to five versus three versus six Saving Throws. I like the way modern D&D associates Saving Throws and Saving Throw DCs with Ability Scores, but I don't like the way that in 3.X and [i]especially[/i] 5e, the DCs scale faster than the bonuses. Good concept ruined by the execution. I've never thought level limits were a good mechanic. Since they didn't come up in the vast majority of campaigns, they didn't serve to balance demihumans' special abilities (and multiclassing) against humans and even though they never impaired my characters' progress, I always resented the idea that someday they might. On the other hand... having played modern D&D for the past twenty years, I am increasingly convinced that racial class restrictions-- or even race-as-class-- are necessary to differentiate nonhuman PCs from humans and from each other. 3.X/5e style multiclassing has been one of my bugbears... not quite since the day the 3e PHB was published, but certainly since before the 3.5 revision. I'm not going into all of it again, but I don't like anything about it. I'm not sure that AD&D has the best solution, but anything's better than picking a class every time you gain a level. The main things I like about modern D&D, the things I am most keen to see incorporated into more palatable products, are the stuff further down the list-- the scaling ability scores with the ASIs to match, the advantage/disadvantage mechanic, more generous healing rules, and magic that functions outside of the spell-slots. [/QUOTE]
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