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General Tabletop Discussion
*Dungeons & Dragons
Differential Characteristics of OSR/TSR D&D versus WotC/Paizo D&D
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<blockquote data-quote="bmfrosty" data-source="post: 7955058" data-attributes="member: 6788547"><p>I haven't played extensively outside of 5e, but I'm fascinated by the TSR years and what the game was like before 3e. I think part of this is that I'm enamored with low level play and dungeon crawls which seem to be what the early part of the TSR years were about.</p><p></p><p>That said, in the reading that I've done, I'm appreciating the B/X style systems the most. Somehow peaking around Basic Fantasy for it's streamlined class progression, OSE for it's amazing layout and organization, and Dungeon Crawl Classics for it's feel and completeness. </p><p></p><p>I have things that I would change with them. I think OSE's layout with Basic Fantasy's class progression would be amazing. I think I could drop parts of DCC's spell system and be really happy with it.</p><p></p><p>I like that <em>most</em> characters will have at most a +2, and probably a +1 to any given attribute in all three of these systems. I like that I could play just about any TSR era adventure with these systems, and I would mostly just have to change monster AC to be ascending instead of descending - and adapt to using the three saves in the case of DCC instead of the normal 5. </p><p></p><p>I've also come to love the idea of unified race and class. It becomes easier to create new classes. The math becomes easier. Not having multiclassing makes it easier too. If someone really wants to multiclass, then it becomes a collaborative effort of designing a new class to meet some design goals. </p><p></p><p>I love what DCC has done with the Warrior as a fighting class. I think it helps even out that class balance a lot.</p><p></p><p>I also love level 0 play.</p><p></p><p>Just a bunch of thoughts about what I've come to like and dislike as I've discovered the nostalgia for something I didn't experience. I'm 45 this year. I should have been playing this in the 80s and 90s, but I just didn't have a friend group that supported such a thing at that time.</p></blockquote><p></p>
[QUOTE="bmfrosty, post: 7955058, member: 6788547"] I haven't played extensively outside of 5e, but I'm fascinated by the TSR years and what the game was like before 3e. I think part of this is that I'm enamored with low level play and dungeon crawls which seem to be what the early part of the TSR years were about. That said, in the reading that I've done, I'm appreciating the B/X style systems the most. Somehow peaking around Basic Fantasy for it's streamlined class progression, OSE for it's amazing layout and organization, and Dungeon Crawl Classics for it's feel and completeness. I have things that I would change with them. I think OSE's layout with Basic Fantasy's class progression would be amazing. I think I could drop parts of DCC's spell system and be really happy with it. I like that [I]most[/I] characters will have at most a +2, and probably a +1 to any given attribute in all three of these systems. I like that I could play just about any TSR era adventure with these systems, and I would mostly just have to change monster AC to be ascending instead of descending - and adapt to using the three saves in the case of DCC instead of the normal 5. I've also come to love the idea of unified race and class. It becomes easier to create new classes. The math becomes easier. Not having multiclassing makes it easier too. If someone really wants to multiclass, then it becomes a collaborative effort of designing a new class to meet some design goals. I love what DCC has done with the Warrior as a fighting class. I think it helps even out that class balance a lot. I also love level 0 play. Just a bunch of thoughts about what I've come to like and dislike as I've discovered the nostalgia for something I didn't experience. I'm 45 this year. I should have been playing this in the 80s and 90s, but I just didn't have a friend group that supported such a thing at that time. [/QUOTE]
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