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General Tabletop Discussion
*Dungeons & Dragons
Differential Characteristics of OSR/TSR D&D versus WotC/Paizo D&D
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<blockquote data-quote="Ruin Explorer" data-source="post: 7958751" data-attributes="member: 18"><p>I did, but as I recall it was nothing exciting/applicable, which disappointed me.</p><p></p><p></p><p></p><p>We had Specialty Priests from the get-go due to our first settings being Taladas and The Forgotten Realms (the latter via Forgotten Realms Adventures, which did an amazing job on Specialty Priests), so Clerics never really got a look in.</p><p></p><p>And yeah Faiths and Avatars, Powers and Pantheons, and Demihuman Deities (all sitting on the chair next to me right now!) arriving in later 2E ensured it was Specialty Priests forever. I guess that's another thing that for me makes the 2E era kind of distinct from the older D&D and 1E eras - characters could become much more specialized, much more particular. You had vastly more options, and the options were more complex.</p><p></p><p>And then Skills & Powers and so on went even further with this (as the OP of this thread noted), so I really see three major eras of D&D, and later 2E is much less distinct from 3E than some might suggest. The big difference with 3E is really the combination of rule-unification (d20s for everything) with "a rule for everything", which actually significantly limited, rather than expanded, combat options, I found and which Pathfinder expanded upon (even having modifiers for stuff like the handedness of stairs you are fighting up), but which 4E and 5E abandoned in favour of fewer, more generalized rules (Advantage/Disadvantage being the sort of apotheosis of this).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7958751, member: 18"] I did, but as I recall it was nothing exciting/applicable, which disappointed me. We had Specialty Priests from the get-go due to our first settings being Taladas and The Forgotten Realms (the latter via Forgotten Realms Adventures, which did an amazing job on Specialty Priests), so Clerics never really got a look in. And yeah Faiths and Avatars, Powers and Pantheons, and Demihuman Deities (all sitting on the chair next to me right now!) arriving in later 2E ensured it was Specialty Priests forever. I guess that's another thing that for me makes the 2E era kind of distinct from the older D&D and 1E eras - characters could become much more specialized, much more particular. You had vastly more options, and the options were more complex. And then Skills & Powers and so on went even further with this (as the OP of this thread noted), so I really see three major eras of D&D, and later 2E is much less distinct from 3E than some might suggest. The big difference with 3E is really the combination of rule-unification (d20s for everything) with "a rule for everything", which actually significantly limited, rather than expanded, combat options, I found and which Pathfinder expanded upon (even having modifiers for stuff like the handedness of stairs you are fighting up), but which 4E and 5E abandoned in favour of fewer, more generalized rules (Advantage/Disadvantage being the sort of apotheosis of this). [/QUOTE]
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