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General Tabletop Discussion
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Differentiating Arcane and Divine Magic.
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<blockquote data-quote="Kurotowa" data-source="post: 7966238" data-attributes="member: 27957"><p>Are we talking differences in flavor, process, or result?</p><p></p><p>Differences in result require different spells for Clerics and Wizards. Not just some spells being on one list and not the other, but two entirely separate lists with no overlap and different traits for the spells that mostly do the same thing. This was more a thing in older editions but has decreased over time.</p><p></p><p>Differences in process is kind of where we are now. Cleric and Wizards learn their spells differently, prepare them differently, and use different casting foci. They may cast the same Fireball, but the game mechanics for how they got it are different. That said, they're not <em>too</em> different, as there's some desire to keep the core classes fairly simple.</p><p></p><p>Differences in flavor are the intangibles, the things that come down to PC backstory and DM fiat. Can a Cleric's access to spells be revoked? Are there wild magic zones that scramble arcane spells but not divine ones? Or is the setting's cosmology that there is no distinction between arcane and divine, but that magic is magic and the question is if your access to it was learned or granted.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 7966238, member: 27957"] Are we talking differences in flavor, process, or result? Differences in result require different spells for Clerics and Wizards. Not just some spells being on one list and not the other, but two entirely separate lists with no overlap and different traits for the spells that mostly do the same thing. This was more a thing in older editions but has decreased over time. Differences in process is kind of where we are now. Cleric and Wizards learn their spells differently, prepare them differently, and use different casting foci. They may cast the same Fireball, but the game mechanics for how they got it are different. That said, they're not [I]too[/I] different, as there's some desire to keep the core classes fairly simple. Differences in flavor are the intangibles, the things that come down to PC backstory and DM fiat. Can a Cleric's access to spells be revoked? Are there wild magic zones that scramble arcane spells but not divine ones? Or is the setting's cosmology that there is no distinction between arcane and divine, but that magic is magic and the question is if your access to it was learned or granted. [/QUOTE]
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