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General Tabletop Discussion
*Dungeons & Dragons
Differentiating Arcane and Divine Magic.
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<blockquote data-quote="DEFCON 1" data-source="post: 7966408" data-attributes="member: 7006"><p>"Divine" magic and "Arcane" magic are stupid separations that make absolutely no sense with the number and types of classes we have in 5E. There, I said it.</p><p></p><p>What we should really be talking about here is simply "Cleric" magic, and "Wizard" magic. That's it. Why? Because none of the other classes do anything that makes them fit into either the "divine" or "arcane" divisions, and those that try to do so have to make stuff up to put them in.</p><p></p><p>Neither Druid nor Ranger spells are "divine", because neither of them come from any gods. They come from what... nature and the earth itself? That's not "divine". In fact, they're both closer to "Arcane", because "Arcane" is just the magic in the air, or "The Weave" or "The Force" or whatever it is on the Prime plane people tap into. So what's the difference between the magic in the air and the magic in nature? Damned if I know.</p><p></p><p>Similarly... Warlocks are NOT "Arcane". They are given their magical power from extraplanar entities the same way Cleric are given theirs (other than bargaining for it as opposed to working for it). Yes, the clerics entities are "gods" and the warlocks are "archdevils" or "archfey" or whatever... but what is ostensibly the difference between those groups? Very little if you ask me (especially if you are talking about sheer power). So Warlocks are "divine" casters if anything-- much moreso than Druids are-- especially for the so-called "Celestial" patrons! Warlocks bargain for their power from the immediate underlings of the gods, and yet somehow their magic is still supposed to be "Arcane" in nature? Really?</p><p></p><p>And what about Bards? Where do they fall? Are they "divine"? Apparently not. Are they "Arcane"? Doesn't seem so (if the pack of Arcane Spell Cards that WotC released through Gale Force 9 had anything to say about it.) So what kind of magic do Bards produce? What's the point of having two categories if there's a whole bunch that don't fit in either and you don't bother placing them anywhere else?</p><p></p><p>None of the divisions of types of magic make any sense whatsoever, so using them I feel is ridiculous. There is just "Magic". And "magic" is anything supernatural that normal people cannot do-- whether that be spells, or invocations, or ki, or metamagic, or channeling divinity, or bardic inspiration, or divine smite, or wildshaping, or beast mastery, or any of that stuff. It's all magic. And everyone gains magic and uses magic in their own particular way. No categorization required or necessary.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7966408, member: 7006"] "Divine" magic and "Arcane" magic are stupid separations that make absolutely no sense with the number and types of classes we have in 5E. There, I said it. What we should really be talking about here is simply "Cleric" magic, and "Wizard" magic. That's it. Why? Because none of the other classes do anything that makes them fit into either the "divine" or "arcane" divisions, and those that try to do so have to make stuff up to put them in. Neither Druid nor Ranger spells are "divine", because neither of them come from any gods. They come from what... nature and the earth itself? That's not "divine". In fact, they're both closer to "Arcane", because "Arcane" is just the magic in the air, or "The Weave" or "The Force" or whatever it is on the Prime plane people tap into. So what's the difference between the magic in the air and the magic in nature? Damned if I know. Similarly... Warlocks are NOT "Arcane". They are given their magical power from extraplanar entities the same way Cleric are given theirs (other than bargaining for it as opposed to working for it). Yes, the clerics entities are "gods" and the warlocks are "archdevils" or "archfey" or whatever... but what is ostensibly the difference between those groups? Very little if you ask me (especially if you are talking about sheer power). So Warlocks are "divine" casters if anything-- much moreso than Druids are-- especially for the so-called "Celestial" patrons! Warlocks bargain for their power from the immediate underlings of the gods, and yet somehow their magic is still supposed to be "Arcane" in nature? Really? And what about Bards? Where do they fall? Are they "divine"? Apparently not. Are they "Arcane"? Doesn't seem so (if the pack of Arcane Spell Cards that WotC released through Gale Force 9 had anything to say about it.) So what kind of magic do Bards produce? What's the point of having two categories if there's a whole bunch that don't fit in either and you don't bother placing them anywhere else? None of the divisions of types of magic make any sense whatsoever, so using them I feel is ridiculous. There is just "Magic". And "magic" is anything supernatural that normal people cannot do-- whether that be spells, or invocations, or ki, or metamagic, or channeling divinity, or bardic inspiration, or divine smite, or wildshaping, or beast mastery, or any of that stuff. It's all magic. And everyone gains magic and uses magic in their own particular way. No categorization required or necessary. [/QUOTE]
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