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Differing opinions about 5e
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<blockquote data-quote="Blue" data-source="post: 7120821" data-attributes="member: 20564"><p>Take this with a grain of salt.</p><p></p><p>The majority of the "game is too easy" complaints I've heard happen at low-mid to high levels where the DM isn't following the number of encounter per day guidelines.</p><p></p><p>If you are attempting to run a 1ed, 2ed, 3ed <strong>battle of attrition</strong> to wear down PCs how those guidelines interact with the class recharge mechanics are a LOT less optional then you think. I love 5e as my favorite D&D edition (and I've been paying since Red Box Basic), but that interaction is my #1 problem with 5e.</p><p></p><p>"This is a deadly+ fight, why was it easy?", if then followed by "it was the only fight of the day and they knew it" answers the question, no matter how much that's not what the DM wants to hear.</p><p></p><p>On the other hand, that is just one style of running encounters. Encounters where there are other things at stake, encounters where eventual win of might is not the best route to succeed, these step outside that expectation of attrition as a provider of difficulty.</p><p></p><p>I would love if 5e supported those all equally.</p><p></p><p>5e does a decent job at allowing you to play the character you want forcing character build design dictated by system mastery. That said, playing at tables at my FLGS has shown me that you can have a largish power difference in characters aiming for the same niche just witht he core PHB, though it is pretty hard to make a sub-optimal character by accident which is all for the good to me.</p></blockquote><p></p>
[QUOTE="Blue, post: 7120821, member: 20564"] Take this with a grain of salt. The majority of the "game is too easy" complaints I've heard happen at low-mid to high levels where the DM isn't following the number of encounter per day guidelines. If you are attempting to run a 1ed, 2ed, 3ed [B]battle of attrition[/B] to wear down PCs how those guidelines interact with the class recharge mechanics are a LOT less optional then you think. I love 5e as my favorite D&D edition (and I've been paying since Red Box Basic), but that interaction is my #1 problem with 5e. "This is a deadly+ fight, why was it easy?", if then followed by "it was the only fight of the day and they knew it" answers the question, no matter how much that's not what the DM wants to hear. On the other hand, that is just one style of running encounters. Encounters where there are other things at stake, encounters where eventual win of might is not the best route to succeed, these step outside that expectation of attrition as a provider of difficulty. I would love if 5e supported those all equally. 5e does a decent job at allowing you to play the character you want forcing character build design dictated by system mastery. That said, playing at tables at my FLGS has shown me that you can have a largish power difference in characters aiming for the same niche just witht he core PHB, though it is pretty hard to make a sub-optimal character by accident which is all for the good to me. [/QUOTE]
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