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Differing opinions about 5e
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<blockquote data-quote="ExploderWizard" data-source="post: 7124297" data-attributes="member: 66434"><p>I'm sure these things WERE play tested and found to expand the basic power curve overall. Thus, they are optional components that require the DM to account for. I don't what you think is "broken" but that word gets tossed around a lot and frankly I think it has become the battle cry of DMs who cannot think for themselves. </p><p></p><p>I suppose backgrounds, fighting styles, and subclasses don't count as customization right? One can accept the lie that feats are there merely for flavor but they are pretty much just a la carte power ups. As such, the base level of challenge in the campaign needs to be tweaked to account for those and multi-class combinations. </p><p></p><p>Another little secret is that the highest level spells have always been "game breakingly" powerful. That is simply the nature of magic at that level. The only other option is turning these spells into wishy-washy pathetic versions of themselves. The DM just needs to remember that by the time the PCs can command such magical effects that they may have to face them as well.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 7124297, member: 66434"] I'm sure these things WERE play tested and found to expand the basic power curve overall. Thus, they are optional components that require the DM to account for. I don't what you think is "broken" but that word gets tossed around a lot and frankly I think it has become the battle cry of DMs who cannot think for themselves. I suppose backgrounds, fighting styles, and subclasses don't count as customization right? One can accept the lie that feats are there merely for flavor but they are pretty much just a la carte power ups. As such, the base level of challenge in the campaign needs to be tweaked to account for those and multi-class combinations. Another little secret is that the highest level spells have always been "game breakingly" powerful. That is simply the nature of magic at that level. The only other option is turning these spells into wishy-washy pathetic versions of themselves. The DM just needs to remember that by the time the PCs can command such magical effects that they may have to face them as well. [/QUOTE]
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