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<blockquote data-quote="Meridius" data-source="post: 4932552" data-attributes="member: 84798"><p>I've already read some very nice suggestions.</p><p></p><p>Changing the magic system goes a bit above my hat. I would essentially have to retool her character into a completely new 3.5 one. I'd rather have her stick to the rules (the WoT ones) than make up my own.</p><p></p><p>Last night I suddenly had an idea. And quite frankly, I feel like an idiot for not thinking of it earlier. The main problem is that that several of her spells are so damned absolute. They are designed with the oaths in mind, now I don't want to force those oaths down her throat, since it's a fairly hack and slash game, her character isn't really suited for that without those weaves. So I thought of severely downgrading her harden air and false wall by just adding hitpoints to them.</p><p></p><p>I'll keep the damage done to the weaves to myself, and for example tell them that 'cracks, like in a cracked mirror appear in midair' for that little bit of extra drama.</p><p></p><p>Since it's a fairly hack-and-slash type of game her character is, other than the overpowered spells, quite underpowered, she heals by converting lethal damage to non-lethal damage, and using up to several hours for it. She deals very little damage, and most worrying to me, she often skips out on a turn. She seems not to have any problems with it, and she tells me she is having fun. But skipping out on turns seems rather boring to me.</p><p></p><p>So I guess I have to cook up some weaves 'not in the book' to give her a little compensation for what I'll have to take away from her. And challenge her into a bit more activity.</p><p></p><p>Mind you, I continuously say to others that I'm never going to allow another WoT character on any of my games ever again, but hell do I learn a lot from having her aboard <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Let's say she casts this weave as a 4th or 5th level weave (spell) how many hitpoints would you find reasonable for such a glob of air or false wall?</p><p></p><p>I love the input!</p><p></p><p>- edit -</p><p>Mustrum Ridcully: She cán actually be a bit overpowering, and also, I might be a bit too nice for being a DM, dangerous combination, but I'll manage <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. My main objective is 'having fun' but her character seems to defeat that objective FOR ME. I just want a solution that's good for everyone, since this can be frustrating for fighter, rogue and paladin too...</p><p></p><p>- edit 2 -</p><p>Where are my manners?? I forgot to thank everyone for their input and welcome! So, thank you for your input and warm welcome!</p></blockquote><p></p>
[QUOTE="Meridius, post: 4932552, member: 84798"] I've already read some very nice suggestions. Changing the magic system goes a bit above my hat. I would essentially have to retool her character into a completely new 3.5 one. I'd rather have her stick to the rules (the WoT ones) than make up my own. Last night I suddenly had an idea. And quite frankly, I feel like an idiot for not thinking of it earlier. The main problem is that that several of her spells are so damned absolute. They are designed with the oaths in mind, now I don't want to force those oaths down her throat, since it's a fairly hack and slash game, her character isn't really suited for that without those weaves. So I thought of severely downgrading her harden air and false wall by just adding hitpoints to them. I'll keep the damage done to the weaves to myself, and for example tell them that 'cracks, like in a cracked mirror appear in midair' for that little bit of extra drama. Since it's a fairly hack-and-slash type of game her character is, other than the overpowered spells, quite underpowered, she heals by converting lethal damage to non-lethal damage, and using up to several hours for it. She deals very little damage, and most worrying to me, she often skips out on a turn. She seems not to have any problems with it, and she tells me she is having fun. But skipping out on turns seems rather boring to me. So I guess I have to cook up some weaves 'not in the book' to give her a little compensation for what I'll have to take away from her. And challenge her into a bit more activity. Mind you, I continuously say to others that I'm never going to allow another WoT character on any of my games ever again, but hell do I learn a lot from having her aboard ;) Let's say she casts this weave as a 4th or 5th level weave (spell) how many hitpoints would you find reasonable for such a glob of air or false wall? I love the input! - edit - Mustrum Ridcully: She cán actually be a bit overpowering, and also, I might be a bit too nice for being a DM, dangerous combination, but I'll manage ;). My main objective is 'having fun' but her character seems to defeat that objective FOR ME. I just want a solution that's good for everyone, since this can be frustrating for fighter, rogue and paladin too... - edit 2 - Where are my manners?? I forgot to thank everyone for their input and welcome! So, thank you for your input and warm welcome! [/QUOTE]
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