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<blockquote data-quote="SiderisAnon" data-source="post: 4932632" data-attributes="member: 44949"><p>I have played Wheel of Time in a campaign with two of that setting's spellcasters. The magic of the WoT settings is NOT balanced to go along with a standard D&D game. Frankly, I would never allow it into a regular game.</p><p></p><p>The problem without incorporating outside material is that the world isn't set up to deal with it. For instance, if you have one psionic in a magic-only world, the opponents don't know how to react/counter the problem, there are no anti-psionic threats, and it makes that unique character just that much more powerful. Letting someone exist with a totally unique magic system doesn't just make them powerful, it can make them a god. People aren't set up to counter it, they don't even know what to expect from it, and the challenges aren't laid out with the new magic in mind.</p><p></p><p>I recoginze the kind of player you're dealing with. Sometimes, you can afford to give them some room to play, but sooner or later you will have to put your foot down and say "no". As a new DM, I would recomend that you do so sooner rather than later. Your best option is to not allow any outside material until you have more experience under your belt and until you have the time to complete meld it into the game world.</p><p></p><p>The most simple answer to your problem is to talk to the player. Eplain that you're sorry, but you just can't balance in this outside magic so she need to either retire the character or convert them to a standard D&D class and rules. You might get a lot of flack from the player over this, but remember that you have a table full of people that need to be accounted for, not just this player.</p></blockquote><p></p>
[QUOTE="SiderisAnon, post: 4932632, member: 44949"] I have played Wheel of Time in a campaign with two of that setting's spellcasters. The magic of the WoT settings is NOT balanced to go along with a standard D&D game. Frankly, I would never allow it into a regular game. The problem without incorporating outside material is that the world isn't set up to deal with it. For instance, if you have one psionic in a magic-only world, the opponents don't know how to react/counter the problem, there are no anti-psionic threats, and it makes that unique character just that much more powerful. Letting someone exist with a totally unique magic system doesn't just make them powerful, it can make them a god. People aren't set up to counter it, they don't even know what to expect from it, and the challenges aren't laid out with the new magic in mind. I recoginze the kind of player you're dealing with. Sometimes, you can afford to give them some room to play, but sooner or later you will have to put your foot down and say "no". As a new DM, I would recomend that you do so sooner rather than later. Your best option is to not allow any outside material until you have more experience under your belt and until you have the time to complete meld it into the game world. The most simple answer to your problem is to talk to the player. Eplain that you're sorry, but you just can't balance in this outside magic so she need to either retire the character or convert them to a standard D&D class and rules. You might get a lot of flack from the player over this, but remember that you have a table full of people that need to be accounted for, not just this player. [/QUOTE]
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